Super Smash Bros 3DS demo - VS L9 CPUs Challenge - Link
Don't get me wrong: I still am absolutely uncertain that SSB4 will prove to be reasonably balanced, especially when the last promising thing, Kid Icarus Uprising, despite its solid concepts, proved HORRIBLY imbalanced, with arbitrary Black Hole protection at the worst of it. SSB4 still has unconditional flinching, and I only have CPUs to work with to do any judgement, and given that I actually won my first fight, against an L9 Villager, when I was being befuddled by the controls (D-Pad is for taunt rather than movement, L is used for GRABBING rather than SHIELDING, and the ABXY buttons for stuff can mess with how the game is played for a first timer whose muscle memory would expect B to be jump rather than specials), I'm not sure it's worth talking about. However, I can at least buy the game to see if it's working decently, but at this point, I'd rather be cautious.
When I streamed this today, I came up with a challenge: defeat each of the L9 CPUs at 2+ KOs, 0 Deaths, without too much assistance from items. Given I'd have a 2 minute time limit for each match, this means I'd have only a minute for each KO. Even though SSB4's pace is improved, 1 minute is still not a lot of time for this objective. That's not even going into how I wouldn't be allowed to die regardless.
For this video, my character choice is Link, who is showing signs of being the leveled play yardstick that he's supposed to be. He is the game's local smart armor, and one who wants both courage and a good balance of virtues going on if he is to win the day. This makes any victory he can manage ultimately satisfying. Ironically, by all signs, here, all he has to really fear are anti-armor attacks, although lesser attacks will bust him if he doesn't care about leveled play, so he still can't be too complacent. Link also got some buffs himself:
-Dash attack is now a jump attack--the one Link uses in the N64 Zeldas. This can be hard to get used to at first, but the trade-off is an attack with MUCH better momentum.
-Standing shield now has the shieldstun taken being negligible. It keeps Link from being target practice if he uses it at all.
-Down Air actually punches right through things like Mega Man's Up Smash. Yeah, next thing I know, Bowser Bomb will actually stop being defeated by attacking up and start being defeated by just evading the damned thing like it totally wasn't in Super Mario Bros. 3.
With that out of the way, let's look at the opponents:
http://pastebin.com/vSYsrQr6
(Yeah, you have to go to that Pastebin due to YT deeming the description too long AGAIN.)
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