Super Smash Bros 4 - Little Mac's lack of valid Counter Play

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Published on ● Video Link: https://www.youtube.com/watch?v=QUC2edWRaAM



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I know I complained about Little Mac before, but honestly, he gets a second video just to prove that sorry, no, folks, I don't suck. The sloppiest thing I do in this is not bother to backthrow when I first grab LM when he was at a high percentage, but I still win by attrition, which Little Mac's play is sickeningly determined to prevent from happening. One failure to pay better attention to topography when my grab game is underdeveloped against fighters who actually live to begin with doesn't change that. (No, the second shieldgrab I do wouldn't have been improved by a back throw, because LM was at only 7 percent, too low to kill him then and there.)

Forget the innate game design issues with forcing the opponent to avoid trying to control the center. You know what part of the metagame of the opponent suffers from not being able to control the center whatsoever? EDGEGUARDING ITSELF! Because LM likely gets knocked forward by ANYTHING you do that isn't overly predictable, it is hard to knock him far until he is sent into VERY high percentages. There are no fewer than TWO instances where I would have been able to try to edgeguard the jackhole if the fighting that knocked him back had taken place in the center, but no, it took place around the edge opposite where he ended up so I couldn't even snipe OR pursue him. I was smart enough to realize that BOTH times, but dear God, IT'S ANNOYING BEYOND BELIEF that I don't have an opportunity to vaporize a spazz I had managed to send running for the hills. I got both kills by arrow edgeguarding, but that doesn't change my complaints when LM was above 150 percent BOTH times at the start of the edgeguarding to begin with.

Equally annoying is that LM has a Counter move to spam. Want to juggle him since you outmaneuvered him? Too bad, he'll use it and make you sorry you even thought of doing so. And it can be used against natural moves AND IT OVERLY PUNISHES ANTI-ARMOR MOVES. I think the reason why this LM player didn't spam it more was fear of the shieldgrab near the edge. Despite that Link's Hookshot is painfully laggy. Did I forget to mention that Link is actively a projectile user by having projectiles all over the place? Not everybody has that luxury. And God help you if your character's name is Ganondorf or Ike or something like that, because you may find yourself wondering why you died from mere burst KB at only 60 percent using certainly more natural moves than Warlock Punch when LM hadn't even prepped his KO punch.

And to expand on that last paragraph, Little Mac has KB resistance. So you're forced to use burst KB to nail this jackhole, but if you try that, he will wreck you with the lolcounter. It's an UGLY case of pick your poison, when one of those poisons already irk other people when on OTHER characters who don't abuse it as harshly, and the other could be a welcome skill barrier, except it needs its own counter play to begin with.

That's the biggest issue with Little Mac: there is no real counter play. Don't be fooled by things like Link's Bombs catching LM's Side B. LM is still stupid fast and powerful simultaneously. It's such that the only fighting back I can do is the bloody edgecamping. Anything less and LM will be beating me around like a pi(n)ata. Do you remember in Punch Out the part where Little Mac took the center by storm and easily defeated Mr. Sandman just by using brute force rather than bothering to do this thing called dodging? I certainly do, it happened here:
https://www.youtube.com/watch?v=p5zvZJbgLw0

That's not even getting into how Project Sora made a certain interesting if very poorly balanced game where a character choice family that was a Mighty Glacier/Melee Tornado hybrid had to contend with a basic mechanic that held the individual attacks they focused on at close range. Its existence was actually welcome by creating constant counter play. It's hypocritical that LM doesn't have that sort of thing involved, honestly.







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Super Smash Bros. for Wii U Statistics For Master Knight DH

At this time, Master Knight DH has 53,041 views for Super Smash Bros. for Wii U spread across 189 videos. Roughly a days worth of Super Smash Bros. for Wii U videos were uploaded to his channel, roughly 3.40% of the content that Master Knight DH has uploaded to YouTube.