Super Smash Bros. for Wii U - All-Star Mode with Mario

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I then do All-Star Mode, this mode has been around since Melee, and in case you haven't played any Smash Bros. game, in All-Star Mode, you fight every character on the roster, and between each rounds is the rest area, which has some recovery items which you can use to heal, but they tend to be limited.
In this video, I play as Mario, and for All-Star Mode, I will be using alternate costumes, most of them match the alternate costumes used for their Alt. Trophies, for example, in the 3DS version, Mario's Alt. Trophy uses his 2nd costume, which is the Fire Mario costume, while the Wii U version has Mario in his 8th costume, which uses Waluigi's colour scheme.
All-Star Mode is different between versions of Super Smash Bros. 4, in the 3DS version, you fight characters in order from the oldest to the newest, from 1980 to 2015, in the Wii U version, you fight the newest characters first, and the order is the opposite of the 3DS version, with the oldest characters being last.
Certain characters that have alternate costumes or characters have a chance of using them, some examples are female Robin or Corrin, classic Wario, Wireframe Lac, Alph, and the Koopalings. In All-Star Mode, you take less damage and knockback from attacks, while your attacks deal more damage, projectiles are not affected by the increased damage from you or the decreased damage from your opponents, and stage hazards, like 5-Volt on Gamer or the F-Zero Machines on Port Town Aero Dive, deal full damage and knockback, making them the biggest threats in All-Star Mode, items do not spawn, despite Masahiro Sakurai in the Smash Bros. presentation saying that Assist Trophies would figure into All-Star Mode, I don't know what he meant be that.
I will go over All-Star Mode and the order of fighters you fight against.
Round 1 (2015-2007): Corrin, Greninja, Lucina, Robin, Dark Pit, Shulk, Bayonetta, Wii Fit Trainer, Rosalina & Luma
Round 2 (2006-2001): Lucario, Lucas, Ike, Zero Suit Samus, Toon Link, Bowser Jr., Roy, Olimar, Villager
Round 3 (1998-1994): Ganondorf, Sheik, Cloud, Jigglypuff, Charizard, Pikachu, Mewtwo, Diddy Kong, Ness
Round 4 (1993-1991): Meta Knight, Falco, Fox, Wario, King Dedede, Kirby, Sonic
Round 5 (1990-1986): Captain Falcon, Yoshi, Dr. Mario, Marth, Mega Man, Ryu, Palutena, Pit
Round 6 (1986-1984): Samus, Zelda, Link, Bowser, Peach, R.O.B., Duck Hunt Duo
Round 7 (1984-1980): Little Mac, Luigi, Donkey Kong, Mario, Pac-Man, Mr. Game & Watch

Then I will list the following stages that can appear in All-Star Mode in the Wii U version.
Round 1: Mario Galaxy, Kalos Pokémon League, Coliseum, Skyworld, Wii Fit Studio, Umbra Clock Tower
Round 2: Mario Circuit, Pyrosphere, Castle Siege, Garden of Hope, Town and City, Smashville, Pirate Ship
Round 3: Kongo Jungle 64, Bridge of Eldin, Pokémon Stadium 2, Onett, Midgar
Round 4: Halberd, Orbital Gate Assault, Lylat Cruise, Gamer, Windy Hill Zone, Dream Land (64)
Round 5: Port Town Aero Dive, Woolly World, Yoshi's Island (Melee), Wily Castle, Suzaku Castle
Round 6: Mushroom Kingdom U, Mario Circuit (Brawl), Skyloft, Norfair, Duck Hunt, Wrecking Crew, Peach's Castle (64), Hyrule Castle (64)
Round 7: Delfino Plaza, Luigi's Mansion, Flat Zone X, Pac-Land

I could go over the stages that appear in the 3DS version, as the order you fight the characters is the opposite to the Wii U version.
Round 1: Jungle Japes, Flat Zone 2, Boxing Ring
Round 2: Golden Plains, Mushroomy Kingdom, Gerudo Valley, Brinstar, Peach's Castle (64), Hyrule Castle (64), Duck Hunt
Round 3: Yoshi's Island (Brawl), Mute City (SNES), Reset Bomb Forest, Wily Castle, Suzaku Castle
Round 4: Dream Land (GB), Corneria, WarioWare, Inc., Green Hill Zone, Dream Land (64)
Round 5: Spirit Train, Unova Pokémon League, Magicant, Midgar
Round 6: 3D Land, Distant Planet, Tortimer Island
Round 7: Rainbow Road, Prism Tower, Arena Ferox, Gaur Plain, Umbra Clock Tower

After completing All-Star, in the 3DS version, you would receive the Alt. Trophy for the character, and in the Wii U version, you would receive the Trophy of the character's Final Smash, in this case, completing All-Star Mode as Mario would award the Trophy for Mario Finale, Mario's Final Smash.
For some stages, hazards are turned off, and Duck Hunt is one of those stages. All-Star Mode is available before unlocking every character, which is a first to the series, because in previous Smash Bros. games, All-Star Mode was an unlockable mode and you had to unlock every character in order to unlock it. One other thing about All-Star Mode is that customization cannot be used, this means no custom moves and equipment, so fighters can only use their default special moves.







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