Syndicate Playthrough 11 - I'm afraid that i'm starting to lose an edge
Too bad i didn't started to collect those Time Bombs earlier. Those fetch a 25k credits each in base.
0:55 Mongolia (3rd or 4th time i think) - at least those repeteable missions allow to try a different approaches to particular missions.
10:47 Kenya - my most hated mission in the game. That's official - that target i supposed to protect (like everyone else) they are going straight into those bombs. After several screwed up attempts, i left that and tried another area.
18:00 South Africa (2nd attempt) - this time i took that intel seriously and jumped into that car after assasination of target. And i didn't expected from enemy a trying to blow up an APC with Time Bomb. Points for trying. Way for Atlantic Accelerator is open.
24:25 Mozambique (Madagascar is added there, weird)
Another military base to assault, in order to get another prototype. This time is Gauss Gun (in this game works like a Rocket Launcher, 3 rocket clip). I must admit that IPA system makes life easy.
30:00 And tried Atlantic Accelerator - my party got DESTROYED. Loaded game after that (in next part), but casualties will be inevitable that's for sure.
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