Tabea Iseli: How hard can it be to create a non violent rogue lite dungeon crawler?

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Published on ● Video Link: https://www.youtube.com/watch?v=ZJAgY73c8bA



Duration: 33:11
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This talk follows the journey of Grimoire Groves, a non-violent rogue-lite dungeon crawler. The talk explores which implications a non-violent concept has on game design, the stunning challenges of creating an audio-visual language for such a game, and why we even came up with such a concept. Be prepared for cute and colorful visuals, a quirky game, a lot of love for roguelite games, and tough game design questions.

Lead-in music generated by Sonat Uzun.