Jurie Horneman- Why Dynamic Content Selection Is Hard

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Published on ● Video Link: https://www.youtube.com/watch?v=FV_0rmqxbxw



Duration: 30:03
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My talk is about the difficulties you can encounter when building dynamic content selection systems for procedural dungeons, dynamic missions, and similar features.

Overcomplicating these systems is deceptively easy, but making them good enough to ship is hard.

I will be talking about the two core questions of any game feature or system (Does it work at all? and Is it good?), the advantages but also the limits of static analysis, the dangers of highly dynamic systems, and ideas for future directions for all this.




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