Take your C++ To the Web with Native Client | Colt McANLIS

Subscribers:
11,400
Published on ● Video Link: https://www.youtube.com/watch?v=RV7SMC3IJNo



Duration: 29:16
3,547 views
28


Native Client is a new technology that allows users to run C++ code on a webpage without a plugin, this opens doors for developers to expand their market reach by putting their games infront of the entire internet! In this talk, we'll cover an overview of Native Client, talk about details involved with porting to it, as well as take a look at the larger Web-games ecosystem as a whole. If you're a C++ developer, who wants to move to the web, this is the talk for you!

Delivered at Casual Connect Seattle, July 2012.

Download Slides: http://casualconnect.org/lectures/indie/take-your-c-to-the-web-with-native-client-colt-mcanlis




Other Videos By GameDaily Connect


2012-08-18Congratulations, You Died! | Nicholas VINING
2012-08-18Avadon: A Case Study In Storytelling | Jeff VOGEL
2012-08-18Keeping It Personal -- Bringing Human Stories to Games | Kan GAO
2012-08-18Guns of Icarus Online Kickstarter Case Study | Howard TSAO
2012-08-18Rapid game development for the mobile web: The story of Happy Tree Friends - Strandead | Rakesh RAJU
2012-08-18Unity: One Engine to Rule Them All | Carl CALLEWAERT
2012-08-18The Future of Flash | Lee BRIMELOW
2012-08-18The Problems and Potential of HTML5 for Games | GOODALE, ROHRL
2012-08-18Emerging Mobile Social Games Platforms | Ethan FASSETT
2012-08-18Optimizing Games for Kindle Fire | CJ FROST
2012-08-18Take your C++ To the Web with Native Client | Colt McANLIS
2012-08-18Clouds Here, Clouds There, Clouds Everywhere! | Vijay TOLANI
2012-08-18Email Marketing Tactics to Drive Player Engagement and Retention | BORICHEVSKY, YU
2012-08-18Intelligent Network Connectivity | LAMBRIGHT, CUBBAGE, WILLS, AHRONI, MacDONALD, PELFREY
2012-08-18Facebook, Web, Mobile and More -- An In-depth Look at the World of Platforms | Davin MIYOSHI
2012-08-18Anticipating Pain: Keeping Indie Development Agile | Oliver TECKERT
2012-08-18Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-paying Users | MARSHALL
2012-08-18Are People Committed to the Platform or the Game? | McCRACKEN, LEYDON, HUTT, GOODSILL, KAPLAN
2012-08-17Games Going Global: Understanding Localization and its Benefit to Your Games
2012-08-17Child's Play: How a Charity is Putting Video Games to Work for Sick Kids | Kristin LINDSAY
2012-08-17How to Make a Living Developing Games | Wade TINNEY



Tags:
Colt McANLIS
Google
Casual Connect
Casual Connect Seattle 2012