Independent developers don't have time for time-consuming production methodologies. This often leads to production practices taking a back seat to more immediate needs, right up until the inevitable production pains start. Having trouble tracking progress? Trouble prioritizing goals? Losing sight of outsourced assets? You may not have a producer, but someone, somehow, has to play the role of the Overlord. By the time you realize you need help it could already be too late. This session is about anticipating production pains and using Agile methods to produce your game in a controlled fashion, avoiding the costly pains that inevitably come when the production role is neglected.