Congratulations, You Died! | Nicholas VINING
In this very serious lecture, the process behind the Gaslamp writing approach, our influences, and our day-to-day creative process will be displayed to a horrified public. We'll look at why Gaslamp made a funny game, how we use our writing to distinguish ourselves in the indie market, and why writing is the cheapest thing you can do to improve your title (this worked out well for us; we ran out of money and our animator left to go to work for Blizzard.) We will show how many "funny" games fail to actually be funny, and how to avoid common pitfalls encountered in the pursuit of comedy. We will illustrate how Dredmor uses multiple forms of humour, ranging from parody and satire, to deadly earnest seriousness, to ensure that the game remains fresh and funny across multiple gameplay sessions, including a behind-the-scenes look at our procedural humor generator. We will also examine how Dredmor's humor serves as a bridging mechanism that helps ease the immersion of the player into Dredmor's roguelike, permadeath-based hardcore gameplay mechanics.
Attendees will leave the lecture unable to laugh at anything ever again.
Delivered at Casual Connect Seattle, July 2012
Download Slides: http://casualconnect.org/lectures/design/congratulations-you-died-humorous-writing-for-dungeons-of-dredmor-nicholas-vining
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