HTML5 proposes a new "standard" for rich-media development for browser games that combines the standards-driven cross-browser compatibility of HTML, write-once cross-platform function, and none of the hassles of a plug in! Utopian promises have folks in the industry salivating and skeptical in equal measures. A few brave souls are diving in to HTML5 game development headfirst, and Goko is one of those pioneers. Join Dave Rohrl, VP of Game Production at Goko and Grant Goodale, CEO of Massively Fun, a development studio working with Goko, to discuss the practical advantages and limitations of HTML5 as a game development platform through personal anecdotes, practical advice, and case studies of existing and in-development products.