Takkoman Stage5 "Rabbit Chase!" (Normal) SS Rank Speedrun in 2:02.23

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Published on ● Video Link: https://www.youtube.com/watch?v=DnuAUKKmH_I



Duration: 2:15
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I decided to do this level next because I use the kick special move so often in the other levels (which you unlock in this stage). I tried to use as few moves as possible to make sure I can do this level as early in the route as I can.

This stage isn't very difficult in terms of execution, and matching this time in runs shouldn't be too bad. You can make mistakes in a big portion of the level (the autoscroller) but bad mistakes are very punishing. If an enemy slips out of the screen you'll lose SS rank, so that's the whole run gone. Fortunately this should be early on in the run so resets won't be as painful.
The start of the stage is kinda fun, and I like the big combo to kill the (mid)boss. The autoscroller kinda makes this level annoying to grind though. It's nice that even the autoscroller forces you to play well, but at same time you can't even use that time to rest.

Since this level has an autoscroller where I can't proceed at my own pace, I want to shove as many Enemies Defeated and Score as possible in there, so the rest of the stage goes by faster.
You have to beat 50 enemies on this stage to get SS rank but killing the 50 fastest ones won't give you enough score. To get that extra bit of score, you kill the atomic bunny just before the midboss instead of the Sakuya furball that spawns behind you in the middle of the stage,
The end of the autoscroller is laid out in a way where there's always one enemy you can't kill. Maybe there's a way but it'd either cost time or require a move I wouldn't have yet. That last section is also pretty tight. You kill that last Sakuya furball when she's already off screen, and if you miss that shot you won't get SS rank. The boss battle triggers as soon as you reach the arena's left edge, so you wanna be as right as possible on the end of the autoscroller.
Twice in the autoscroller I move higher than I need to in order to pull camera up, which manipulates 2 enemies: makes the crab thing go right instead of left in 1:39 (cause it chases me when it enters my view) and prevents the last Sakuya furball from jumping into the hole next to her and dodging my shot.

For midboss and boss, you can use the kick move (from this stage) or the spinny move I use to beat them in a single combo. Obviously won't be able to use kick on this stage since you need to beat it first, so I used the spin.
However, getting spin requires me to beat Salt Lake before this level though, so I'm not sure I'll have it in a speedrun. I'm gonna have to route that level and see if it's ok to do that level with no special moves.
Bosses have that red magic circle and the yellow magic circle around them. When they have the yellow circle they take reduced damage, and, in bosses that can be combo'd like this one, they have super armor. You can take potshots at them while they have the yellow circle up, but you don't wanna go in until she's only red.
The boss has a few different patterns on how she moves at the start. You can for the most part just guess where her shield is gonna run out and attack her right after. There is a chance that she'll do some really crazy jumps and kicks and completely dodges you though.
After the boss I spam the neutral skill button to spend meter, because you need that to get A rank on “Ikubins”.

A few enemies in this stage give no score and don't count as enemies killed for some reason: Squid at end of scroller, middle of autoscroller (between two dogs) and every rock except the very first one on the stage. (If you don't see blue particles going from the enemy to the jar in the bottom right corner of the screen, that enemy doesn't give score and doesn't count for enemies killed).




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Tags:
Speedrun (Website Category)
Touhou
Touhou Project (Video Game Series)
RTA
speedrun
東方
Takkoman
SS rank



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