
Tales of Arise The battle system is completely different
For years, Tales games have looked the same, felt the same, played the same, probably even smelled the same, ya know, if game code had a fragrance. Each successive entry introduces a tweak or three to established formula—say, a shift to how you cook food, or an overhaul to the combat system—but the foundation remains the same. When you play a Tales game, you know exactly what you’re getting. It’s one reason why erstwhile Kotaku press sneaks fuck Jason Schreier likes to describe the series as “fast food.”
Tales of Arise, the next game in Bandai Namco’s long-running series, comes out for PS4, PS5, Xbox One, Xbox Series X/S, and PC on September 10. It’s the first entry since 2016’s Tales of Berseria, which is so old it launched during the last console generation’s cross-gen grace period. Arise is also the first game in the series developed with the Unreal 4 engine, pushing back the development timeline but ultimately allowing for way prettier visuals and punchier action.
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