Tales of Graces f - Enter the Zhonecage 2 [Pascal solo] (revisit 2021)

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Tales of Graces
Game:
Duration: 8:13
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26


0:00 - Peepit!?
0:50 - GentleEel
2:06 - Fourier and Proto Veres
3:07 - Reala
5:26 - Solomus
7:34 - Results

Music used:
FFXIII-2 - Groovy Chocobo
Dr. Stone OST 2 - Blades of Science
Tales of Destiny 2 OST - A Resolution
Toho electric minimum arrange - Anastasia
Bomberman Hero - Rescue

Full playlist: https://www.youtube.com/playlist?list=PLQmeMnoDpaH56315vzSGFIFId8J5lHkzq

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Peepit!? is relatively easy. They have no Iron Stance on any of their attacks and are easily combo'ed. Simple weaknesses to slap onto a gem/weapon for +CC and damage too. They are somewhat dangerous after 50% HP as they get Burning Phoenix and Mirage(the teleporting overhead dive), but that's not a problem here. Using Magnetic Gate, I bring them in and combo them with spells to death. I use a Title that grants +CC upon enemy death(+6CC for highest of this Title series), allowing me to use spells infinitely. Her Lv 3 MA will hit all the enemies and if they all die at once it will end the battle.

GentleEel is worse than Gentleman. Like Peepit!? It has only 3 easy-to-equip weaknesses for +CC on every hit. He's quick, so I use a combination of physical and low-tier cryas artes to keep him away until he can be stunned, then use mid-tier magic to push him into phase 2. That is still the worse phase(75%HP ~ 50%HP) where it throws its undodgeable bladerang and instantly uses Nova Lightning and Falling Ice by pulling it out of its non-existent hat that is deceptively quick. Cyandine point-blank and Accel MA skips this phase. Outside that, he is not tough. Phase 3, he likes to do his riverdance, which I break using cryas artes, and for the final phase, where he "swims", his long body on the ground makes him particularly vulnerable to Cyandine ironically enough.

Fourier is just too hard to fight normally. I tried doing it a more 'fair' way, but with Proto Veres attacking constantly and Fourier's undodgeable attacks, with range the same as Pascal's, it felt impossible. I decided to rely on RNG to land the petrify debuff via Infernal Prison(could have used gem for more consistency, but opted not to), and use Cyandine point-blank to deal a massive amount of damage in one go, eliminating any threat she would have been. After that, Proto Veres is the same as Veres, but easier, since it doesn't have stagger time reduction and can be combo'ed normally.

Reala has extremely high C.DEF which weakens cryas artes and MAs damage, but I don't really let that deter me from using magic to juggle. Not really much to say here other than at 50%HP she starts using spells more predominantly. I played it super safe, as many of my 100s of deaths came from being too aggressive during this half of the fight. Forward-stepping Photon Burst is the easiest way to open her up as she is vulnerable right after a spell cast. It would have been easier if I equipped the "Enemy Eleth Growth Down" Title to prevent her from going into OVL, but opted for a different title just for the end-of-battle quote.

Solomus was a rough one... at first. Big thanks to Muctales 7 years old comment on his Reala[Cheria solo] video about how EVA works. I was barely moving the Critical Gauge, which made it difficult to pin him down with a critical in the 2nd half of the fight. I managed to win w/no damage without this info, but I wasn't satisfied with the execution of the battle. Even though I only dualized to 1750 EVA(ran out of money), it was still enough to greatly increase the Critical Gauge on Aura Guard and normally attacking.

That being said, I wanted to go through all phases of the fight. For a more in-depth explanation of the phases you could read my original post on my old Solomus video:
https://www.youtube.com/watch?v=3AOqUy0wgfU
Easiest way to deal with his physical attacks is still a backstep upon any attack, then reacting to what he does. His Beast and Shadow Rush attacks in the 2nd half leave very little room to land a hit, so I just have to wait for his 'normal' attacks before I can open him up again. Holy Lance is forward-stepped to avoid completely, the clones get Cyandine(he can teleport when he is at 25%HP after the clones so I have to go to them to hit all of them at once), and Indignation is avoided with summon.

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A revisit to my Pascal run.
No cheats were used to give me an unfair advantage; the ones I'm using are:

1) Turn on/off the Grade shop options(for damage control)
2) Alters the camera angle like Zesty/Bersy/Arise
3) Use Pascal everywhere
4) Retry a fight. Some optional fights and Zhonecage don't give you that option.

Many later files were carried over from my ps3 run. Any questions or concerns, feel free to drop a comment =03.







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