[TAS] Doom 2: Congestion 384 - UV-Speed in 1:58 by SuperWeaponDude
==============================================
|| ULTRA-VIOLENCE SPEED MOVIE OF CONGESTION-384 ||
==============================================
=================================
|| THIS IS A TOOLS ASSISTED DEMO ||
=================================
About Demo:
==========
Game: Doom 2
Pwad: cyc-384.wad
Pwad Name: Congestion - 384
Category: UV-Speed(TAS)
Skill: Ultra Violence
Maps: 01-20 (D2ALL)
Time: 01:58
Tools: Permanent Strafe50,Strafe50 on turns, Slow Motion Recording, Segmenting and Xdre2
Author Info:
=========
Nick: SuperWeaponDude
E-Mail: mailtosam95@gmail.com
Youtube: https://www.youtube.com/user/91sergius
Warning:
========
A bit of a JERKY RUN so i recommend using "smooth demo playback" feauture of prboom plus for watching.
Time:
=====
Map - Time (seconds)
=======================================
01 - 04.54
02 - 07.77
03 - 09.57
04 - 08.43
05 - 05.80
06 - 05.63
07 - 02.86
08 - 01.09
09 - 08.46
10 - 07.57
11 - 01.09
12 - 02.46
13 - 02.20
14 - 09.46
15 - 04.29
16 - 03.94
17 - 09.71
18 - 12.60
19 - 11.26
20 - 09.06
========================================
TOTAL - 1:58
=========================================
MAP COMMENTS
================
Map1 - 3 second sounds possible. But i had no luck passing the final imp. There is not enough space to manuever. Maybe avoiding the shotgun might help but i dont see how.
Map2 - I guess 7 seconds is ok.
Map3 - OK run again. 8 should be possible (better spectre handling).
Map4 - I tried hard for 7 but no luck. Also i could not find a way to move through that imp crowd faster. Chainigunner helped a bit too.
Map5 - 4 should be optimal. If that revenant doesn't block your way ;)
Map6 - Even if i cleared that zombie faster, there isn't much difference. 5 tics maybe but thats not enough. Also it asks for monsters to block your way.
Map7 - I saw that 1 seconds was impossible anyway and did not put much effort.
Map8 - Damn that door. This should be optimal. (I hope)
Map9 - Those demons..... I had a really hard time moving through them.
Map10 - OK run. I see here 6 might just be possible but a lot of effort is needed.
Map11 - Wtf? seriously?. I needed 4 tics and I wish those hell knights were facing me ;(.
Map12 - Again 1 second is not possible.
Map13 - 1 second should be possible i guess. But that rev made things harder.
Map14 - I doubt 8 seconds in this map.
Map15 - I doubt 3 seconds here. For that door to open enough (for doomguy to pass) it takes around 4.09 tics or so and you have that active archie. Also this run shows a cool trick imo.
Map16 - Obvious Run. Also Memfis's run was great.
Map17 - 8 might be possible but for me to stay alive in that lift was really hard. So i settled with this.
Map18 - 11 is surely possible. It all depends on that imp crowd. But i had enough of this map after trying a dozen times.
Map19 - again 10 should be possible but i dont get how. I believe i've done everything here. The glide is almost instant. This is one of my quickest glides thanks to bruteforce functionality.
Map20 - Stupid timer. This is unfair. I launch those rockets in the fastest possible manner and still end up 3 tics late?.
Map21 - Nothing. I figured it was just a room with numbers 384 written in it lol.
COMMENTS
===========
Some dumb sort of thing that i decided to do with my limited building skills after gettng a bit bored and taking a break from CyberDreams TAS (watch it here: https://www.youtube.com/watch?v=IGrorcsRPwQ).
I wanted to do something short so i picked this wad and it took me just 2 days. It was a bit fun to be honest and i didnt really care much about optimization. Even though i tried really hard in some maps, there was no success and it all depends on how monsters would co-operate. If you consider this run as bad then its not your fault, because thats how it looks on most occasions. Ending a map at .20 centiseconds and not trying to take 10 ticks off might sound lazy but that doesn't mean i did not try. I tried as much as i could and since all maps are limited to 384x384 square and are crowded with monsters there is not enough space to improve most of the time. And the exit door consumes almost 1 and a half seconds on most maps imo. Anyways, if you are the one who enjoys almost every kind of TAS then this is for you.
CREDITS:
=========
Demoers on DSDA, Cycloid for this fantastic wad and People who are going to watch this TAS ;P
Other Videos By Dimon12321
Other Statistics
Doom II: Hell on Earth Statistics For Dimon12321
There are 66,741 views in 97 videos for Doom II: Hell on Earth. His channel currently has around 20 hours worth of content for Doom II: Hell on Earth, or 24.00% of the total watchable video on Dimon12321's YouTube channel.