[TAS] Doom: Eternal 3 - Map 20 UV-Max in 7:44 by vdgg

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Doom Eternal
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Duration: 7:58
111 views
3


Pwad: Eternal DooM
Pwad name: eternal.wad
Maps: 20 - Silures, by Bob Evans

Author: vdgg

Comments:

Heh, I didn't complete it on my first Eternal walkthrough, even AFTER watching the demos. You have to find a few obscure switches (I didn't realize you can press a tree), I know the mapper gave *hints* to his secrets, but they were not clear enough for me. Also, you will likely meet all mid-tier monsters equipped with the shotgun and chaingun: rocket launcher and SSG are hidden near the start, plasma weapons are hidden else-where.

Still, for building demos, I think this is easier than Couleur's maps. Once you learn where to go and what switch does what, you have no problems with wandering monsters or random surprises.

Existing UV Max demos are excellent, Migru's Max may be his best demo ever, and TimeOfDeath showed his usual more aggresive approach and provided an instructive text file. I made a few
modifications to his route, some are "TAS-only" (berserk faster than SSG when you can manipulate damage and have no fear of being scratched by monsters, so I go for the secret berserk first), some I would use in a normal run: getting BFG ASAP is beneficial, I think, even if at a cost of 2 arch-viles resurrecting an imp army.

Just a few "highlights": there are plenty good-looking moments, just my favourites + some miscellaneous commentary:

1:12 - 1:16 I like these 3 SSG shots while zig-zaging in straight lines.

1:42 A big, big mistake. When busy punching, I completely miss an imp! I realized that after building about 3:30 minutes of the demo... (*) Luckily I figured it is quite accessible later, I kill the imp at 6:16.

2:53 - 2:58 Again, I like punching the demons at full speed, plus 2 rockets kill 7 lost souls. This may look like nothing special, but it wasn't trivial at all.

3:22 The megasphere fight looks awesome. And a hell knight and a chaingunner kill each other... Not much of a time-saver, their health was low and I had chaigun ready for the survivor.

3:44 This slime area is weird! The ceiling is fake, it is really very high. I have to wait for caco lowering, much time probably lost here (I bet 20 tics at very least), but this area with no caco in sight was very annoying.

4:44 - 4:48 Killing two arch-viles so fast you may not notice the first one :)

6:43 The red key outside area is a very good looking one. I actually knew there was a caco fight other than "caco heaven" in the WAD, but I forgot it was in Silures. The combat, I take it slow. The fastest is to use rockets first or wait, BFG last. But I don't care, the mancubi are released after 30 seconds, so I had nothing to do anyway.

The end: nice, BTW the third demo (I think) in which the chaigun is the last weapon used...

(*) I often use the partial, unfinished runs as "games" to be loaded and finish them non-assisted with -recordfromto, to see if everything is under control. This time I should've done this more often...

Download this Doom replay from here: https://www.dsdarchive.com/files/demos/eternal/1164/et20x744.zip







Tags:
tas
doom
speedrun
uv-max
100%
tool-assisted
eternal
doom 2



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