[TAS] Doom: Eternal 3 - Map 19 UV-Max in 7:19 by vdgg

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Doom Eternal
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Duration: 7:34
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5


PWAD: Eternal DooM
Maps: 19 - Warheros, by Chris Couleur

Author: vdgg

Comments:

OK, an impressive map. The scale, the height variations... nice.

At 0:20 I pick up the rocket launcher and make a very crucial decision... which key first? I opted for the red key, which is closer. In retrospect, I think most probably the blue key route is faster for Max. I mean, both involve backtracking, but with the blue key monsters should be "packed" more conveniently. Not sure, I give 60% chance the blue key route is faster, but checking this would require another built demo, something which I don't quite fancy.

Following you can see myself using rockets rather liberally: sometimes I hit a lone sergeant with a rocket, not wasting time for changing weapons. I must've had a feeling the rocket supply was infinite. I would regret it later...

At 1:29 another important decision. I have BK and RK, but not press the switch behind the red key door just yet. This waterfall lift! I didn't want to wait for it lowering and rising again. In this section with brown walls and watery "floor" I cross an important linedef and not kill all the monsters, as another lift would be blocking me. Again, not sure if I should have waited.

1:37. My favourite moment #1. That diagonal rocket shot.

Cyberdemon fight. How on Earth did I end with spare 7 cells? I had the following plan: weaken him with rockets, use plasma and finish with an SSG shot. After 10 rockets (careful damage manipulation) the cyber had 2560 HP left which I felt was still too much. So I delivered one more rocket, after which the cyber had 2420 HP. Then I used all plasma and discovered that the cyber had 25 HP left!!! How unfortunate. The last 7-8 cells did really huge damage, so I felt redoing it again and again would have been pointless. So I started spending less and less cells, just to have cyber the with about 200 HP left. Maybe I was lazy, because if you do the maths, I could have redone it starting from the last rocket shoot (simply not shoot it).

As for "wandering imps in the teleporting platforms" at first I didn't know what TimeOfDeath was talking about. Until I got the yellow key and realized. These are not only imps, but hell knights also. Their initial location is sector #514 and a few others nearby. They are impossible to reach unless they show up. Luckily, I recorded a "manual" run from this point (-recordfromto) and became sure they would show up during my collection of the last two secrets. Some major backtracking, but I liked this option more than standing like a mongo on the first platform doing nothing and waiting (In a non-
assisted run this makes sense, as you are busy fighting monsters, you don't kill them so quickly).

5:08. My favourite moment #2. Your usual 4-rocket baron kill, but the last rocket also kills a cacodemon floating nearby and a chaingunner hidden under the pillar :)

But after this moment of glory the rest was painful, as there were few rockets left in my inventory. So the ending may be considered slow and ugly. Ammo management: fail!

Download this Doom replay from here: https://www.dsdarchive.com/files/demos/eternal/1159/et19x719.zip







Tags:
tas
doom
eternal
eternal iii
speedrun
uv-max
tool-assisted
100%
doom 2



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