[TAS] Doom: Eternal 3 - Map 18 UV-Max in 2:40 by vdgg

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Doom Eternal
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Duration: 2:53
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3


Pwad: Eternal DooM
Pwad name: eternal.wad
Maps: 18 - Stands, by Dave Brachman

Author: vdgg

Comments:

The problem with completing *all* the Eternal Doom levels means there is a problem: I don't like some maps at all. As the first four seconds of the demo were built in December 2015 and left untouched on my hard drive for years, this map is obviously one of them. Totally haphazard (and ugly) texturing mixing Heretic/mediaeval with caverns and some kind of a laboratory. While this feature is present in other levels, such as MAP07 or MAP24, and is kind of an answer to Eternall Doom story, the looks of this map turns off much of the excitement for me. Look at the columns in the first room, connecting slime with lights... Yuck.

On the good side, the map is very short and not too complicated, and the weapon placement is fine.

In this demo almost all of the turns have the following pattern: Tx2, Tx5, Tx8, Tx5, Tx2.
Thus I experimented with making them look smoother than in previous Eternall max demos... While watching right after building I'm not sure it worked well. et27uv had all these Tx8 without grades and the corridor runs looked better, more exciting to my eye. This is subjective, maybe I think so because I put more effort on that demo from the past...

Points of interest:

1:05
A trick involving pressing the blue key pillar switch without riding the lift down and up. j4rio used it in his recent Tyson demo.

1:10-1:25
The blue key fight with monsters teleporting in and out is interesting and complex. This is my second "version" built from scratch. Frequent weapon switching indicates this can be done faster, but I only teleported myself in and out once (to pick up the key), which is a plus. Doing it more than once is a waste of time, unless telefragging a hell knight...

https://www.dsdarchive.com/files/demos/eternal/1155/et18x240.zip







Tags:
tas
doom
map 18
speedrun
uv-max
walkthrough
eternal
eternal 3



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