[TAS] Doom: H2H-Xmas - Map 16 UV-Max in 0:35 by Dimon12321

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Published on ● Video Link: https://www.youtube.com/watch?v=qU1nUE3I7yk



Minecraft
Game:
Minecraft (2011)
Duration: 0:38
103 views
4


This tool-assisted demo was made in scope of personal event where people nominate Winter maps for UV-Max TASes dedicated to Christmas. Nothing interesting, but here's the link: https://www.doomworld.com/forum/topic/131744-nominate-a-wad-il-for-a-special-uv-max-tas-dedicated-to-christmas-wip-till-dec-25/

H2H-XMAS Map 16 was the 1st place by user reactions, nominated by 4shockblast.

It's a small map with a time-saving trick at the beginning. Just before teleporting in, you cross a linedef which closes all doors in the warehouse. TAS skips this linedef which lets me take a faster route.
The main difficulty was ammo management. Obviously, there's not enough ammo for Plasma Gun (PG) and Rocket Launcher (RL) to kill all the monsters, so I tried my best to kill most of the weak monsters with the chaingun on my way to one of two PGs.
When you're wielding a PG, you're free to forget about perfection, even if you're building the demo frame-by-frame. I had to spend 1 rocket on a crowd (a chaingunner and 2 demons). I'm surprised I managed to collect one.
When I teleport on top of the block with a red key, there was a good opportunity to shoot a rocket at the pillar and kill shotgunners walking around it, but I had to scrap it in favour of the crowd mentioned above. Yeah, it's sad you can't collect two crowds in a row unless you spend quite a lot of time on RNG manipulations to make those bastards walk the way you want.
At the end, when there were 2 pain elementals and a shotgunner left, I had to skip the shotgunner to have enough PG ammo for the last elemental. It's good that when you run out of ammo, you don't have that stupid recoil animation.

I think, the run turned out to be pretty decent. I don't know how it would be improved if I had the SSG placed somewhere on the way. Besides, monster infighting doesn't help much because the map is too small.







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