[TAS] Doom: BTSX Episode 2 - Map 1 UV-Max in 3:02 by Dimon12321

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Doom II: Hell on Earth
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Duration: 3:07
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Both of these things were long-term constructions. I'm talking about this WAD and this TAS. Back in 2019, when I debuted with a BTSX 1 D2ALL UV-Speed TAS, I was planning to do the same for Episode 2, but then I was convinced to make TASes for final versions only and the idea was postponed. I've been waiting for the release, and when it finally came out, I started building this TAS.
While I was building it, I was disappointed that people were reporting various map bugs. As a result, the page for speed demos wasn't created, no demos were submitted, and everyone was waiting for bugfixing patches.
It's 2023 now, and nobody has submitted any fixes. So, I decided to finish finish my work and strikethrough one of my countless unfinished points.

The first part of the map (up to the blue key) was built during Aug 14-16 in 2020, right when the "final" version was released. I tried to improve my style of building smooth demos, so some moments were a bit slower than usual.

One of the moments I regretted a little about was not grabbing the supercharge in one of the secrets. It would be helpful in a D2ALL UV-Max. However, even back then, I realized that it would take years to build, and nothing has changed since then, and there's no point in having one more unrealized ambition.

The second part of the map was built during Jan 4-7 in 2023 (2,5 years since the first part). This time, I moved back to my usual style, though I still was not going for the fastest strategies.
"Visplane Overflow" ship section features one of the luckiest monster infights I've ever had. Several monsters were killed, and cacodemons lost some health, so I killed them both quickly. Watch the demo using the spy camera (F12) to see how it happened!
I was also thinking about opening the container with berserks and therefore trigger 2 hell knights and a demon to spawn in earlier, but time calculations in my mind said that triggering and killing them by the exit is faster.
The plasma gun came in handy to kill weak monsters on my way back.
The red key room could also be cleaned using it, but I decided to keep it as I didn't have much ammo left.
Arch-Vile section was hard at manipulating good fist damages. Hell Knights were also difficult. Also, I was expecting the final demon to use the same teleport as the knights.







Tags:
tas
doom
back to saturn x
episode 2
btsx
ep2
uv-max
100%
walkthrough
speedrun
tool-assisted



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