[TAS] GoldenEye: Rogue Agent - Hong Kong in 8:13

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Published on ● Video Link: https://www.youtube.com/watch?v=KeZc9cGYZnY



Duration: 8:23
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I'm really proud with how this turned out. I normally don't finish TASes this long as quickly as I did, but I've been working on it almost every day since I finished the previous level. There are a lot of little things I did here and there to save time.

At the beginning of the level, the enemies don't know I'm there. So I'm able to run through most of the first floor without anybody seeing me. I can use my new-found eye power ability to disarm enemy weapons briefly. This will make it easier to avoid enemy fire, which slows me down. I do take a little bit of damage, but I don't think it's possible to run through the whole level without getting shot at all. I do everything in my power to reduce damage as much as possible. Shooting enemies (even without killing them), reloading, and changing directions slightly are some techniques I use to dodge bullets. I'm not sure why, but reloading seems to affect enemy RNG in some way, so I'll do that if I have time to.

After getting the briefcase on the second floor, I start moving backwards. It doesn't matter what direction you strafe in, you'll always be moving at the same speed. So it's faster to move backwards here than to turn around and move forward. I also think it's pretty funny to see Goldeneye running backwards for a short time.

While I'm going down the first zipline, I shoot as many enemies as possible because it saves time later. You can't speed up the ziplines, so I have more than enough time to kill a few enemies so I don't have to shoot them later. There's a strafe slam just after the zipline that saves a few seconds. Normally you're supposed to go to the right and kill all the enemies in that area, but the strafe slam lets you skip doing that.

After the zipline in section 2, there is a set of stairs that I skip over. You're intended to go down the stairs and Climb up a ladder to access the next rooftop. But if you strafe down the stairs, you can turn to the left and land on the railing. Now you can strafe onto the rooftop without going around the building. Because I didn't climb the ladder as intended, I had to go to the back corner on the roof to load in the next area. You will fall out of bounds and softlock the game if you don't do that.

Another cool skip happens almost immediately after the last one. After climbing up a red ladder, I do the infamous "potted plant skip". Many speedrunners hate this trick because it can be tough the execute quickly. But that's not a problem for the TAS. I strafe into the corner and get through the window in under a second. After going through the window, I walk along the building itself to get to the next area more quickly.

At the start of section 3, I do yet another strafe slam to climb over the railing and skip going down the stairs. Then I hack a terminal from a distance. I need to activate two terminals in this room to unlock the door, so using my eye power from a distance saves a few seconds here. I managed to prevent some enemies from spawning near the end of section 3 for some reason. I'm not exactly sure what happened, but my theory is that the TAS was just too fast. If I wait there for a while, they will spawn in eventually. So I assume the enemies are scripted to spawn after a certain amount of time and the developers didn't expect anybody to get there as fast as this TAS does.

At the start of section 4, I need to kill enough enemies to unlock the next door. It doesn't really matter how quickly I kill them. I only need to kill them before the door is able to open. So I had some spare time to play around before the door opened.

The triad boss is on the next floor, but he isn't much tougher than any normal enemy. I headshot him once and move on to the aircraft battle. This is probably the coolest part of this level. One useful thing this TAS does here is swapping weapons to skip recoil animations. If you shoot a rocket and pick up a different rocket launcher afterward, you will skip the recoil animation. This ends up saving several seconds over the course of the boss fight.

The final part of the level is the rendezvous. There are several groups of enemies I need to kill before the level will end. However, I can't kill any enemies too quickly or else other enemies may not spawn, which softlocks the game. So I strafe past the first group while shooting them, then I wait for just a moment before shooting the second group. This is where the softlock can happen. So I shoot the two groups of enemies here as quickly as the game will allow me to. But here's the confusing part: For some reason, the last two groups of enemies didn't spawn, but it also didn't softlock the game like it normally would. Instead, one single enemy spawned on the other side of the building. I killed him and the level ended. I don't know why the other groups didn't spawn, but I won't complain about it.

The next level is Midas Casino, and it's gonna be crazy. It's the most broken level in the game with several out of bounds glitches.







Tags:
Goldeneye: Rogue Agent
Goldeneye
Rogue Agent
Speedrun
Speed run
TAS
Tool-assisted
dolphin
emulator
fitterspace



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At present, FitterSpace has 3,775 views spread across 6 videos for GoldenEye: Rogue Agent, with his channel publishing less than an hour of GoldenEye: Rogue Agent content. This is less than 0.63% of the total video content that FitterSpace has uploaded to YouTube.