[TAS] Metroid Prime Wii - Any% in 43:18

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Published on ● Video Link: https://www.youtube.com/watch?v=7LDrgtBOk2k



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Duration: 1:10:46
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This is a Tool-Assisted Speedrun of the Wii version of Metroid Prime.

Created using Dolphin 5.0-19002 and the NTSC version of Metroid Prime Trilogy.
Rerecords: 29546
In-Game Time: 43:18.583

The In-Game Timer counts upwards any time you have control of Samus. Cutscenes, item collection text, and elevators between areas are some examples of things that do not contribute to In-Game Time.


This is my very first TAS project.
Because of this there may be some places where there could have been a lot of improvement or better ways to go through a room so to speak, but it's the best I could do for my current skill set, I'm not as good as TASing as FusionVaria or edzan (which they have countless years of experience) and there are some things that I "retraced" from their own TAS projects that I used here in a couple of places.

The entire process took about a total of 3 weeks, the first few days were me getting used to how things work and getting familiar with all the tools I have, the rest were on actual work, in fact I finished an Any% TAS almost a month ago at the time of this upload, but due to emulator errors and desyncs that I was not prepared for, I had to do some very nasty workarounds... so I did what any sensible person would do and _started the entire thing_ over again on a different version of Dolphin that fixed the errors :)

This was a blessing in disguise because after I finished that I noticed that everything I did just paled in comparison with all the experience I obtained from later in the TAS, so I don't have any regrets and I'm glad I restarted and got an even better time.

Needless to say, the Wii version is considerably slower than the Gamecube version in terms of speed due to lack of techniques like Scan Dashing, L/R Jumping, Bunny Hopping and Complex Bomb Jumps due to the added 1-Bomb in air rule. However this game has it's own quirks that are not present in the original version, including changes that were made on later versions of the game like being able to use a Power Bomb on Omega Pirate to destroy his armor platings and killing Beam Troopers, Spring Ball to move even quicker while in conjunction with Boost Ball to traverse horizontal planes even better than Gamecube can, and of course precise aiming and "Insta Shots"- a technique where if you Instant Unmorph and Shoot at the same frame, you will end up shooting wherever you were aiming at the time, allowing for some interesting unmorph-into-shoot-into-remorph, which I think is very cool.


Special thanks to:

FusionVaria, for providing insight and helpful information on what to do while I worked on this, their experience in TASing helped me out significantly on this and some rooms might have looked boring if it wasn't for their nitpicks.

benstephens56, for rendering the whole thing in Lossless 4K Quality, without his assistance you'd be seeing a less than average quality footage with annoying visual glitches in a bunch of parts of the video.

UltiNaruto for providing the necessary tools for me to TAS on the Trilogy version of the game.

Jos for fixing some issues with Dolphin that didn't let me finish the TAS.

erin for being a hotdog and df for being df.







Other Statistics

Metroid Prime Statistics For MrMiguel

There are 37,816 views in 86 videos for Metroid Prime. The game makes up 10 hours of published video on his channel, roughly 14.43% of Metroid Prime content that MrMiguel has uploaded to YouTube.