[TAS WIP] Link's Awakening DX 100% D3 to-D4

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Published on ● Video Link: https://www.youtube.com/watch?v=00O8VvJYeIA



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Quite a long section, had some redos due to finding that UDLR combos can allow Link to remotely grab pots/bushes/rocks from 3-4 tiles away, but more importantly saving 17 frames of the animation using the DLR combo, which remotely grabs objects 4 tiles to the right. UDLR is the only other combo that can remote grab, but doesn't skip part of the anim. These redos saved about 4 seconds in D2, D3, and this section, not making a video on earlier redos.
Seashell manor had about 350-400 unique RNG counter times based on global timer I had to time individually, barely caught the fastest result, would have to save 49 frames to save net 24 frames, not happening. Waiting a frame after bomb triggering the pineapple would show link holding it, but that would cost 4 frames due to the warp pit framerule. Couldn't remote grab beach bushes, even at screen border Link is 6 pixels too far to the right.
Had to save and quit after opening D4, the warp isn't configured until you leave the screen, S&Q is the fastest way to enter. The delayed file select(4 frames) after SQ at D4 entrance was to manip FFB9 to be 00, which gives the fastest pattern for the puzzle room, every other pattern is a minimum of 55 frames slower. Superdashes can get through the fences at the top of the screen. 2 months in and halfway through, fingers crossed it'll be finished within 2 months.







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Currently, TwistedTammer has 1,634 views for The Legend of Zelda: Link's Awakening across 22 videos. His channel uploaded 3 hours worth of The Legend of Zelda: Link's Awakening videos, roughly 2.21% of the content that TwistedTammer has uploaded to YouTube.