King Moblin sprite unload improvement to 100% TAS
Couldn't append this to d3 wip. Saves about 6 seconds overall, a real pain to optimize the bomb spam to create 10 bomb sprites as fast as possible. Thankfully it was 10 and no more, otherwise major redos would be needed, this was about a 5 hour setback, redoing Mabe shop to forest key to include buying more bombs. The bombs were really annoying to optimize, while holding bombs and being in a TAS only non-cardinal directional state, you can place more bombs, though every UDLR combo places bombs far away, except for UDL bombs. Placing bombs with cardinal directions forces Link to throw the bombs he's holding if the animation timer has expired(20 frames after pickup). Fastest UDL bomb spam is 38 frames per bomb, kind of slow. I found that throwing the bombs against the right wall then walking straight up I could regrab them in mid air just by having Link near the bombs visual position, grabbing them with UDR + A doesn't stop link from moving while picking them up, making my job easier. Fastest bomb spam with this is about 26 frames per bomb, but it varies as more bombs in the air cost more time to pick up, but still faster than UDL bomb spam. Saved 20 frames in the shop having better global timer after the save and quit to get a sooner 96 frame lookaway from the shopkeeper.
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