Bad health processing

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Published on ● Video Link: https://www.youtube.com/watch?v=Ho8hdntRfOc



Duration: 0:03
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2


Flowers do 1 heart of damage, heart pickup gives a heart, but this scenario failed to set health to maximum. Subtract health buffer and add health buffer are both $08, but when Link's health hits $28 the add health buffer resets, but subtract buffer doesn't, leading to $06 net loss of health, 3/4 of a heart, as usually damage and heart pickups don't overlap this closely. Kind of sucks







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