[TAS WIP] LADX 100% no warps D2 to D3
Time spent between last upload and now was primarily down to optimizing seashell manor RNG, since it was purely framerate based RNG for the bomb trigger scenario. I had to document each outcome in time spent for the counter to increment(50/50 every 4 frames, can take from 2.2 to 6 seconds), I had to determine the best forest route and strats that would get me to the manor on a good global timer value, lot of struggle for 8 frames over 2nd best attempt. I also improved D2 by 25 frames, better superjump strat for room left of candle room, 2 jumps instead of 3, and a better manip on the beetle thing in the next room. Slightly better Genie quick kill strat as well.
Moblin cave was optimized to use a sprite unload strat to clear the moblin room, required 4 hearts from enemies, 2 powder, and 10 bombs, had to resync the movie to buy 10 more bombs from shopkeeper, that strat saved 6 seconds over all. Next wip will take a bit, got the 10 count shell optimal RNG TASed, over 400 unique RNG scenarios in the 256 frame cycle for that one I had to document. Over 30.4 seconds ahead of LOTAD, though most of that was revised strats
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