[TAS WIP] LADX 100% no warps D2 to D3

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Published on ● Video Link: https://www.youtube.com/watch?v=mp4rhYARw5k



Duration: 5:48
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Time spent between last upload and now was primarily down to optimizing seashell manor RNG, since it was purely framerate based RNG for the bomb trigger scenario. I had to document each outcome in time spent for the counter to increment(50/50 every 4 frames, can take from 2.2 to 6 seconds), I had to determine the best forest route and strats that would get me to the manor on a good global timer value, lot of struggle for 8 frames over 2nd best attempt. I also improved D2 by 25 frames, better superjump strat for room left of candle room, 2 jumps instead of 3, and a better manip on the beetle thing in the next room. Slightly better Genie quick kill strat as well.
Moblin cave was optimized to use a sprite unload strat to clear the moblin room, required 4 hearts from enemies, 2 powder, and 10 bombs, had to resync the movie to buy 10 more bombs from shopkeeper, that strat saved 6 seconds over all. Next wip will take a bit, got the 10 count shell optimal RNG TASed, over 400 unique RNG scenarios in the 256 frame cycle for that one I had to document. Over 30.4 seconds ahead of LOTAD, though most of that was revised strats







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