Teen Gohan atomic bomb every screen position guide BNB damage comparison meterless time chamber DBFZ
Wanted to put this out earlier, but as said before lately im having trouble getting footage of my PS4 again so this was delayed.
Anyway kinda like goku how I did that video comparing a lot of combos and damage this is what I wanted to do with gohan. Gohan being a bit more complicated so I tried to show off different positions on the screen of what to go for.
Of course most of these are just really ideas ive talked about before but perhaps in a more easily digestable format. I also tried to show most the combos with a jump in and with out. Because really that is one of that things that still baffles me about peoples perception of this game. You have people that only do combos that start with medium or moves with less of a damage buffer, but for characters like gohan who have very long combos, a lot of combos you could potentially do with him wont even WORK period if you do a jump in because the combo is just to long. I think it really shows a lack of understanding about the game from people but anyway. So I tried to show examples again of combos with a jump in and with out showing some slight differences that occur. Of course some are to long to even get full air combos period if you know are trying to be optimal period if you will. I think this really shows much like ive done with all the other characters ive done pretty much a pretty big flaw in the game having a timer sorta system such as this. Getting to that 10 second rule just happens to easily that you cant even put in all the pieces to the puzzle. Personally I think if they wanted to do a timer system they should have done something like say I dunno 12 seconds, but each time you do a assist, you lose a second. This gives the player a clear cut rule they know in their head, so the hectic potential nature of the game is not a problem, and you always know what to go for. Also at the same time encouraging the player to maxamize the character stand alone. Damage is not a factor really since at that point the damage buffer is already so high anyway, so it really just lets you fully do things I think.
Anyway other potential worth while notes. Of course many places you can get more bombs, but you run into the time limit a lot, so in many cases where you can get a falling 3 bombs instead of just 2. This actually isnt a problem becuase the damage buffer from the bomb with the added time actually tend to almost equal each other out. So its not a big concern really for many combos.
For the 2 full screen corner to corner, like I said durning the beta of the game flying kick after bomb in these combos is extremely fickle. If youre in the corner easy. But if you are going for the real full screen one, I find it easier to do 3 jabs instead of a medium in there because the combo is already very fickle so a pixle more damage is not worth making it harder. The combo also already pushes the tech buffer limit so even doing the combo to slow period can make the final air combo wiff.
For the dash version again refer to my other video, the triple bomb version is fairly moot since you cant have done a jump in etc and still hit. But the regular combo is stable if you can time it. A few characters it is a little easier to do a medium on, but for these characters and perhaps even for the others... why not just do the flying kick to put them back in the corner. Simple.
For the final part just added random mid screen stuff. Theres of course obviously 100s of variations you can do, its just a matter of what you can get in durning the time frame. So just showed off a handful so you can see some damage comparisions.
And of course showed a couple just simple flying kick stuff that moves the opponent like 70% of the screen alone if you want to keep it really simple.
A take away from this video as well is most likely that we can do almost the same amount of damage using a super than if we go for routes not using it if we are strictly speaking solo. So if we are to assume we have a partner then in these situations of course it would be better to end with a partners super after our full combo.
In before all the haters as usual. Good comment I saw recently from a loser who shall not be mentioned. If you want to be good at a game avoid watching clayton. Ha said from someone who im sure ive won more tournaments than they have ever even been to back when I still went. I wonder if its something like.. people get spoiled for a movie..like I spoiled the game for some people so they are mad or something?
Besides this havnt worked on much on the game really. I have some other new freeza bnb stuff and piccolo, and did a bit more bug sorta stuff. But if it comes out, it comes out. Still waiting for vegito to motivate me to do anything.
Phantasy star 2 take turns remix from by product
Other Videos By Clayton chapman
Other Statistics
Dragon Ball FighterZ Statistics For Clayton chapman
There are 8,867,412 views in 925 videos for Dragon Ball FighterZ. Roughly 5 days worth of Dragon Ball FighterZ videos were uploaded to his channel, roughly 30.99% of the content that Clayton chapman has uploaded to YouTube.