You don't have to be the best to have fun. Star quarterback syndrome video games FGC blah blah
Lots of other real life stuff going on so a quick(...)vlog about the idea that something is only fun, IF you are the star player of the team. And why that is poisonous. And some thoughts on why it hurts fighting games specifically. And some complaining and rambling because well I ramble ya know.
But basically theres this idea that if you are not the star player, if you cant do all the "hardest" stuff in a game its not fun. That everyone needs some participation trophy. All moves are so standardized and contrived now a days that everything starts to feel the same, its harder to be creative, and theres like a back lash when something is "hard" or is different. Because then its harder to be the "star" player. We are at a point in fighting games were a lot of core fundamental concepts of what even make a fighting game are slowly being phased out or hardly exist what so ever.
If anything is hard it must be a just frame! Everything must be punishable here to a very specific other move because I must have MY turn. my turn was not when I picked my character. The developer will always give me my turn!
Its just sad. And I think it shows a sad state of how fragile players are. If you think about going to the arcade when everything is brand new, you learned on the fly. Sf2 is the biggest fighting game of all time isnt it? Was everything easy there for everyone your first time? No, but people still played and learned. But now I guess there are so many babies in the community that games have to be made easier or else people think people wont play. Maybe people want to play fun games I think, but a game being easy does not make it "fun" anymore so than a game being hard does.
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