TEKKEN 8 – Lars Wall to Wall Carry Combos, Multi-Stages, No Heat!

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Published on ● Video Link: https://www.youtube.com/watch?v=KwQkQcdXkzk



Game:
Tekken 8 (2024)
Duration: 2:42
3,327 views
142


Let’s have some variety! I use every combo launcher, on ,many stages, using a slightly different combo each time to carry from wall to wall. I hope you enjoy this video and learn something.

Inputs explained:
1= LP | 2= RP | 3= LK |4= RK
B= Back | F= Forward | U= Up | D= Down | N= Neutral
WS= While Rising (Crouch, then while standing up) | FC = Full crouch (Hold down-forward)
CH= Counter Hit | WB = Wall Break
RA= Rage Art | RD= Rage Drive
DEN= Dynamic Entry (F3) | SEN= Silent Entry (unique transitions)
SSR= Side Step Right | SSL= Side Step Left
BT= Back turned | QCF= Quarter circle forward (Down, down-forward, forward)
~=Transition (DF3~D means DF3 then hold Down, or F3~F is F3 then hold Forward)

0:00 Arena:
F1+2 – DF3~D,2 – 2 – FF4,2,1~F,1+2 – F3,1 – B3~F,2 – dash DB2,1 – F1+4

0:10 Urban Square:
UF4 – F3,2 – DF3~D,2 – DF1 – B3~F,1+2 – F3,1 – B3~F,3 – F3,1 – F1+4

0:20 Rebel Hanger:
WS1 – UF3 – WS2~F,1+2 – FF4,2,1 – B3~F,3 – F3,1 – F1+4

0:30 Fallen Destiny:
FB2,1 – F3,2 – F1,2,3,1 – B3~F,1+2 – F3,1 – B3~F,2 – dash DB2,1 – F1+4

0:41 Descent into Subconscious:
UF3 – WS4 – DB2~F,1+2 – FF4,2,1 – B3~F,3 – DB2,1 – F1+4

0:51 Arena (Underground):
UF (pause) 4 – B4 – 2 – FF4,2,1 – B3~F,1+2 – F3,1 – B3~F,2 – dash DB2,1 – F1+4

1:02 Sanctum:
CH FF1+2 – F3,2 – F1,2,3,1 – B3~F,1+2 – F3,1 – B3~F,2 – dash DB2,1 – F1+4

1:12 Into The Stratosphere:
CH F3,2 – F1,2,3,1 – FF4,2,1~F,1+2 – F3,1 – B3~F,2 – dash DB2,1 – F1+4

1:24 Ortiz Farm:
SEN3 – DF3~D,2 – 2 – FF4,2,1~F,1+2 – F3,1 – B3~F,2 – dash DB2,1 – F1+4
F3,1+2 – (SS) F3,2 – F1,2,3,1 – B3~F,1+2 – dash DB2,1 – F1+4

1:44 Celebration on the Seine:
CH DB4 – WS4 – 2 – FF4,2,1 – B3~F,1+2 – F3,1 – B3~F,2 – dash DB2,1 – F1+4

1:55 Elegant Palace:
CH F(1,2,)3 – F3,2 – F1,2,3,1 – B3~F,1+2 – F3,1,2 – F3,1 – DB2,1 – F1+4

2:06 Midnight Siege:
CH B(2,)1 – F3,2 – DF3~D,2 – DF2~F,1+2 – FF4,2,1~F,1+2 – dash DB2,1 – F1+4

Secluded Training Ground:
CH FC,DF2 – F1,2,3,1~F,1+2 – FF4,2,1 – B3~F,2 – dash DB2,1 – F1+4

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Music is: Zero Point Energy | Redout
Outro music is: Standby, Zero | Mega Man X Command Mission
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