Terrarium in UNREAL ENGINE 5 - Forest in A Bottle: A UE5 Cinematic
The final – for now anyway – part of my ‘Forest in a Bottle’ series: a cinematic scene of an indoor rain garden terrarium, rendered out in Unreal Engine 5. Utilising UE5 features such as Nanite, Lumen and for this one: RTX ray-tracing reflections!
This grotto scene was a bit trickier to light – with the overhang and the generally more enclosed setup giving Lumen reflections some trouble – hence the RTX. Although I’m on an older 1060 6GB graphic’s card, it was still doable with deferred rendering – albeit much slower than I’m used to with real-time… After my #TeamSeas ocean video, I've started to dip my toes (very, very slowly) back into RTX workflow.
Also finally figured out why some of the water and the rain were looking weird – when you make a default material translucent – Unreal seems to automatically untick the ‘output velocity’ box – which means it renders without motion blur! So if your translucent materials aren’t behaving with regards to motion blur – check your materials!
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L.Torres presently has 141,854 views for Unreal across 14 videos, with his channel publishing less than an hour of Unreal content. This is 4.71% of the total watchable video on L.Torres's YouTube channel.