OCEANS AT NIGHT in UNREAL ENGINE 5: A UE5 Cinematic #TeamSeas

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#TeamSeas is a global campaign to raise $30M to remove 30M pounds of plastic and trash from our ocean, rivers and beaches. Learn more at https://TeamSeas.org

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I always loved that scene from Life of Pi – with the bioluminescent algae? So I thought – hey, why not? This is the follow up to my first oceans video – which a lot of people were really interested in – so this is me upping the ante a bit - always striving for photorealism!

These scenes were rendered out in Unreal Engine 5 with RTX ray-tracing for the reflections and the translucency. Multiple Niagara particle systems were used for the algae & the jellyfish. The ocean displacement was created using Blender’s Ocean Modifier tool and exported out to UE5 as an Alembic geometry cache.

For the whale – I baked out an ambient occlusion map in Blender, and then used that to drive an emission material for the algae clinging to the sides of the whale. Finally, I did a smoke simulation in Blender using the whale mesh as an emitter and rendered it out using Eevee with a transparent background. I then bought it into Unreal as an animated media texture card, placing it underneath the ocean for that ambient distance glow.

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#Blender #UnrealEngine #Oceans




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Tags:
ocean
seas
#teamseas
blender
whales
marine
algae
bio-luminescent
night
photorealism
photoreal
Unreal Engine 5
UE5
Unreal 5
photorealism in Unreal Engine
realtime
realtime rendering
Unreal Engine oceans
lumen
nanite
metaverse
life of pi
matrix
simulation