OCEANS π in Unreal Engine 5 [A UE5 Cinematic] #TeamSeas
#TeamSeas is a global campaign to raise $30M to remove 30M pounds of plastic and trash from our oceans, rivers and beaches. Learn more at https://TeamSeas.org
Photorealistic cinematic oceans and beaches rendered in real-time in Unreal Engine 5. Blenderβs Ocean generator was used to procedurally create the ocean water textures/normal maps, as well as the animated vertex displacement data, which was then imported into UE5 using alembic geometry cache.
RTX ray-tracing was used for the ocean reflections. Quixel Megascans assets for the rocks and cliffs, as well as the beach textures. Lumen for dynamic real-time GI and Nanite for optimising solid meshes.
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