TF2 New Weapon Ideas: Pyro
October 8th. Still no sign of the new Pyro Update. It's been well over a year since new weapons and the crew has resorted to cannibalism.
Stats:
Flamethrower Replacement
Airblast can be charged increasing its range and knockback (2 seconds for maximum charge; default range and knockback at 0s charge; 100% more range and knockback at 2s charge)
Airblast deals knockback to target and shooter when airborne (Now allows for airblast jumps)
-25% damage penalty
-30% afterburn duration (7 seconds of afterburn)
Flamethrower Replacement2
+33% flamethrower reach
Gain a speed boost when firing
-50% max primary ammo on wearer (100 primary ammo)
-10% movement speed on wearer when active
Flames have reverse damage fall off, dealing more damage from farther away and less damage up close.
Shotgun Replacement (Gasoline Can)
Coated enemies will be ignited by taking damage and take Mini-crit damage from direct fire sources (Direct fire damage: Flamethrower, Flare Gun, Huo Long Heater flame ring, etc; Duration: 10s)
On contact with surfaces create a gasoline spill that can be ignited by fire! (Allows for creation of temporary grounded flames that ignite enemies that touch it; gasoline spill remains for 10s before fading away; flame lasts for 5s before fading away; gasoline and flames have a slight team colored hue.)
20s recharge time. Does not extinguish teammates. Coated enemies are considered wet. The player can be damaged by their own grounded fire (Not ignited).
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