The Android Alternative: Road to 100M Downloads | Vladimir FUNTIKOV VIDEO
Android Publishing - how simple games can win out over big-budget blockbusters. Our biggest title has over 80M players on Google Play and 10-20M on 3rd-party stores without a single dollar spent on user acquisition. This session will talk about how an indie with no money can do this even now (Hill Climb example). Then maybe expand into what happens next and the kind of problems and choices a tiny team with a successful product faces (brand development vs. diversification, copycats, converting traffic into revenue, etc).
Delivered at Casual Connect USA, July 2013
Download Slides: http://gamesauce.org/news/2013/08/21/vladimir-funtikov-wastrels-and-vagabonds-casual-connect-video/
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Tags: Creative Mobile
Vladimir FUNTIKOV
Casual Connect
Casual Connect USA
Casual Connect USA 2013