The Bicycle - Unreal Engine 5 - Lumen - Nanite - Quixel

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Published on ● Video Link: https://www.youtube.com/watch?v=tUkYpcaCUyw



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With this project i wanted to celebrate my Youtube 10k subs thank you
As Judge for Unreal Engine Contest Better Light Than Never this scene is to inspire many people that will be part of the Challenge.
Below are 10 tips cheers and Good Luck.
For this scene I wanted to achieve realism using Quixel Megascans
Some archviz structure was modeled in 3dsmax and the Bicycle was remapped and made more high poly
Foliage was brushed and every single mesh was placed manually
Lighting is sun sky with volumetric fog
Arstation project
https://www.artstation.com/artwork/nEl4NE
pasqualescionti.com

Link for Unreal Engine Lighting Challenge
https://www.unrealengine.com/en-US/blog/are-you-a-lighting-master-enter-our-new-unreal-challenge-today

Some tips to achieve a realistic scene

1- Focus only where assets are visible in the camera view and insert details where needed, try not to leave blank spots and focus on your subject.

2-There are many free assets in UE Marketplace but you could create the scene only using Quixel Megascans.

3-Try not to just place random assets to fill the scene create your composition with a Logic.

4-Look at many real pictures to give you an idea on how light behaves in real life

5-Do not insert random lights to make it brighter just try to replicate what you see in real life, example in this scene I am using only sun and sky with vol fog and trees shadows to make it more realistic and not static.

6-When you create your Cinematic focus on the subject and use tracking focus to keep it always clear and not blurry if camera moves around.

7-Try to insert a camera shake to make movement more realistic

8-Relatime, baked or hybrid does not matter, the key is to tell a story who ever is watching your video

9-Try to use real world scale as a reference insert in your scene the third person character to compare how
the scale is with the assets in your scene . Better is if you walk in your scene ingame from a third and first
person view.

10-Use volumetric fog because it gives a great separation
between the background and foreground, always depends on the scene.


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