The Conduit (Wii) Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=ZlLVJp2Z33M



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Duration: 12:25
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This is some gameplay of The Conduit on the Nintendo Wii.

Sorry for the delay in posting new vids, but lately I haven't felt like being cooped up in doors.

Anywhoo, I've had this game for a few weeks now, and only started playing it a couple of days ago. I haven't taken it online yet, but I must say, I'm past the fifth level, and I'm kind of disappointed with some of the design decisions they made in the game so far (like regenerating enemies that rush you, and some that explode making for a more annoying than fun time). In the first few levels I was having a good time, but level 5 which I just beat tonight annoyed the hell out of me.

Not that this is a bad game, and it's definitely worth a look if you're a Wii owner looking for more meat on the system. So far it's a decent shooter, and it's art style reminds me of Area 51 on the PS2 and Xbox which is a plus. It's level setup feels more like older FPS games like Perfect Dark on the N64.

I'll save my final verdict until I finish the game, and take it online. I did enjoy the first few levels, so maybe the last few will pick back up.

As for the much heralded Wiimote controls in the game, they're OK. The Wii fanboys I have conversed with over the forums I frequent have overrated motion controls. Some (those who don't play PC games) even suggest that wiimote controls are superior to mouse controls which is one of the dumbest things I've ever heard. You can take a controller into a wiimote game, and still rape. You can take a controller into a Playstation Move compatible game, and still rape. You take a controller into a mouse game, you will get raped. Anyone familiar with the Quake Rail gun could tell you that one. PC fanboys may be overly douchey sometimes, but they are right about the accuracy and speed of the mouse. Nothing touches it.







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