The Design Philosophy of Hidetaka Miyazaki | Creating Demon's Souls, Dark Souls and Bloodborne

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Published on ● Video Link: https://www.youtube.com/watch?v=cq_mpGh31bA



Bloodborne
Game:
Bloodborne (2015)
Duration: 14:47
62,062 views
2,561


Hidetaka Miyazaki is the game designer most responsible for Demons Soul's , Dark Souls and Bloodborne, games that have changed how we think about interactive storytelling, and have catalyzed a resurgence in difficulty, both mechanically and narratively. This video examines the design philosophy of Hidetaka Miyazaki, and how he goes about crafting his games. Much like his worlds, we have to piece together different interviews to generate an overarching sense of his design goals. What we find though is someone with unconventional storytelling influences for a game designer, and a desire to evoke both triumph and disempowerment using the medium of games.

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Sources

-Mielke, James. "'Dark Souls' Creator Miyazaki on 'Zelda,' Sequels and Starting Out". Rolling Stone
https://web.archive.org/web/20161005123700/http://www.rollingstone.com/culture/news/dark-souls-creator-miyazaki-on-zelda-sequels-w443435

-Kamen, Matt. "Dark Souls 3 director: it's about 'accomplishment by overcoming tremendous odds'". Wired.
https://www.wired.co.uk/article/dark-souls-3-hidetaka-miyazaki-interview

-Parkin, Simon. "Bloodborne creator Hidetaka Miyazaki: 'I didn't have a dream. I wasn't ambitious'". The Guardian
https://www.theguardian.com/technology/2015/mar/31/bloodborne-dark-souls-creator-hidetaka-miyazaki-interview

-MacDonald, Keza "Souls Survivor". Eurogamer.
https://www.eurogamer.net/articles/souls-survivor

-"Dark Souls' grand vision". Edge.
https://web.archive.org/web/20120204210941/http://www.edge-online.com/features/dark-matters-0?page=2

-Cook, Dave. "From King's Field to Bloodborne: the lineage of Dark Souls". VG247.
https://www.vg247.com/2014/07/02/from-kings-field-to-bloodborne-the-lineage-of-dark-souls/

-McMullan, Thomas. "From Dark Souls to Manifold Garden: How games tell stories through architecture". Alphr.
https://www.alphr.com/games/1002937/from-dark-souls-to-manifold-garden-how-games-tell-stories-through-architecture

-Miyazaki vs Ueda: The path to compelling fantasy
https://www.gamesindustry.biz/articles/2019-04-16-miyazaki-vs-ueda

-The Art of Failure , Jesper Juul




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