The Design Philosophy of Hidetaka Miyazaki | Creating Demon's Souls, Dark Souls and Bloodborne
Hidetaka Miyazaki is the game designer most responsible for Demons Soul's , Dark Souls and Bloodborne, games that have changed how we think about interactive storytelling, and have catalyzed a resurgence in difficulty, both mechanically and narratively. This video examines the design philosophy of Hidetaka Miyazaki, and how he goes about crafting his games. Much like his worlds, we have to piece together different interviews to generate an overarching sense of his design goals. What we find though is someone with unconventional storytelling influences for a game designer, and a desire to evoke both triumph and disempowerment using the medium of games.
Support the channel on Patreon
https://www.patreon.com/gameoveranalyser
Sources
-Mielke, James. "'Dark Souls' Creator Miyazaki on 'Zelda,' Sequels and Starting Out". Rolling Stone
https://web.archive.org/web/20161005123700/http://www.rollingstone.com/culture/news/dark-souls-creator-miyazaki-on-zelda-sequels-w443435
-Kamen, Matt. "Dark Souls 3 director: it's about 'accomplishment by overcoming tremendous odds'". Wired.
https://www.wired.co.uk/article/dark-souls-3-hidetaka-miyazaki-interview
-Parkin, Simon. "Bloodborne creator Hidetaka Miyazaki: 'I didn't have a dream. I wasn't ambitious'". The Guardian
https://www.theguardian.com/technology/2015/mar/31/bloodborne-dark-souls-creator-hidetaka-miyazaki-interview
-MacDonald, Keza "Souls Survivor". Eurogamer.
https://www.eurogamer.net/articles/souls-survivor
-"Dark Souls' grand vision". Edge.
https://web.archive.org/web/20120204210941/http://www.edge-online.com/features/dark-matters-0?page=2
-Cook, Dave. "From King's Field to Bloodborne: the lineage of Dark Souls". VG247.
https://www.vg247.com/2014/07/02/from-kings-field-to-bloodborne-the-lineage-of-dark-souls/
-McMullan, Thomas. "From Dark Souls to Manifold Garden: How games tell stories through architecture". Alphr.
https://www.alphr.com/games/1002937/from-dark-souls-to-manifold-garden-how-games-tell-stories-through-architecture
-Miyazaki vs Ueda: The path to compelling fantasy
https://www.gamesindustry.biz/articles/2019-04-16-miyazaki-vs-ueda
-The Art of Failure , Jesper Juul
Other Videos By The Game Overanalyser
Other Statistics
Bloodborne Statistics For The Game Overanalyser
There are 62,062 views in 1 video for Bloodborne. His channel published less than an hour of Bloodborne content, or 1.09% of the total watchable video on The Game Overanalyser's YouTube channel.