Bioshock and The Philosophy of Games
Philosophical games engage with ideas and themes from philosophy, like Bioshock, Nier Automata or Deus Ex, and use mechanics, systems and their fiction to communicate messages. However, the philosophy of games is not about invoking ideas as an aesthetic, but an interrogation about the nature of games themselves. In analyzing the history of games and philosophy, we see that they have a history that is intertwined, a history that has pushed us towards new ways of thinking, and can inform how we design philosophical games.
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Sources
-The Virtue of Selfishness, Ayn Rand
- Ludonarrative dissonance in Bioshock , Clint Hocking
https://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html
- Homo Ludens , Johann huizinga
-The Ambiguity of Play , Brian Sutton Smith
- Play and the human condition ,Thomas Henricks
- Rules of Play, Eric Zimmerman Katie Salen
-Philosophical investigation, Ludwig Wittgenstein
-Higher order truths about chmess Daniel Dennett
https://ase.tufts.edu/cogstud/dennett/papers/chmess.pdf
-The Aesthetic of Play, Brian Upton
- Hearts and minds , Frank Lantz
https://www.youtube.com/watch?v=CrO5IGoPgcw
-The Grasshopper , Bernard Suits
-The Ethics of Computer Games , Miguel Sicart
- The Puzzle Instinct , Marcel Danesi
-Uncertainty in Games , Greg Costikyan
-Intuition Pumps, Daniel Dennett
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