The Elder Scrolls III: Morrowind (Xbox) - Let's Play 1001 Games - Episode 529

The Elder Scrolls III: Morrowind (Xbox) - Let's Play 1001 Games - Episode 529

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Let's get killed by bandits!

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

The Elder Scrolls III: Morrowind
from https://en.wikipedia.org/wiki/The_Elder_Scrolls_III:_Morrowind

The Elder Scrolls III: Morrowind is an open-world role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series, following The Elder Scrolls II: Daggerfall, and was released in 2002 for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer (Dark Elf) province of Morrowind, part of the continent of Tamriel. The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.[1][2][3]

Although primarily a fantasy game, with many gameplay elements and Western medieval and fantasy fiction tropes inspired by Dungeons & Dragons and previous RPGs, it also features some steampunk elements as is the case with the Dwemer Ruins and drew much inspiration from Middle Eastern and East Asian art, architecture, and cultures. Morrowind was designed with an open-ended, freeform style of gameplay in mind, with less of an emphasis on the main plot than its predecessors. This choice received mixed reviews by some members of the gaming press, though such feelings were tempered by reviewers' appreciation of Morrowind's expansive, detailed game world, which although smaller than Arena and Daggerfall, is much more packed with content that is unique to the location.

Morrowind achieved both critical and commercial success, winning various awards including Game of the Year and selling over four million copies worldwide by 2005.[4] The game spawned two expansion packs: Tribunal and Bloodmoon. Both were repackaged into a full set (along with several minor add-ons) and titled Morrowind: Game of the Year Edition, which was released in October 2003.[5] The open-source, free software alternative game engine OpenMW permits users of Linux and macOS, as well as Windows, to play the game natively, and with support for optional higher-end graphics than the original Bethesda engine. It requires an installation of the original game, as it uses the Bethesda game data files, and supports many third-party mods.

A third title in the Elder Scrolls series was first conceived during the development of Daggerfall, though it was initially to be set in the Summerset Isles and called Tribunal. Following the release of Daggerfall, it was set up around an SVGA version of XnGine, which Bethesda later used in Battlespire, and set in the province of Morrowind. The game was "much closer to Daggerfall in scope", encompassing the whole province of Morrowind, rather than the isle of Vvardenfell, and allowing the player to join all five Dunmer Great Houses. The blight was conceived as a dynamic force, progressively expanding and destroying cities in its wake. It was finally decided that the scope of the original design was too grand given the technology current at the time.[38] According to Ken Rolston, something was said approximating "We're not ready for it, we don't want to jump into this and fail".[31] The project was put on hold in 1997, as Bethesda went on to develop Redguard and Battlespire,[38] though the project remained in the back of the developers' minds throughout this period.




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