The Flood - Halo: Combat Evolved [Part 2]
Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox, for which it was released on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the 26th century, with the player assuming the role of Master Chief, a cybernetically enhanced supersoldier. Master Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.
Bungie began the development of what would eventually become Halo in 1997. Initially, the game was a real-time strategy game that morphed into a third-person shooter before becoming a first-person shooter. During development, Microsoft acquired Bungie and turned Halo into a launch game for its first video game console, the Xbox. Halo was a critical and commercial success and is often praised as one of the greatest video games ever made. The game's popularity led to labels such as "Halo clone" and "Halo killer", applied to games either similar to or anticipated to be better than it. Its sequel, Halo 2, was released for the Xbox in 2004, and the game spawned a multi-billion-dollar multimedia franchise that incorporates games, books, toys, and films.
More than six million copies had been sold worldwide by November 2005. A remaster of the game, Halo: Combat Evolved Anniversary, was released for Xbox 360 by 343 Industries on the 10th anniversary of the original game's launch. Anniversary was re-released alongside the original competitive multiplayer as part of Halo: The Master Chief Collection in 2014.
Halo: Combat Evolved is a first-person shooter game in which players primarily experience gameplay in a 3D environment from a first-person view. The player can move around and look up, down, left, or right. The game features vehicles, ranging from armored 4×4s and tanks to alien hovercraft and aircraft, many of which can be controlled by the player. The game switches to a third-person perspective during vehicle use for pilots and mounted gun operators; passengers maintain a first-person view. The game's heads-up display includes a "motion tracker" that registers moving allies, moving or firing enemies, and vehicles, in a certain radius of the player.
The player character is equipped with an energy shield that nullifies damage from weapons fire and forceful impacts. The shield's charge appears as a blue bar in the corner of the game's heads-up display, and it automatically recharges if no damage is sustained for a brief period.[9] When the shield is fully depleted, the player becomes highly vulnerable, and further damage reduces the hit points of their health meter. When this health meter reaches zero, the character dies and the game reloads from a saved checkpoint. Health can be replenished through the collection of health packs scattered around the game's levels.
Halo's arsenal consists primarily of science fiction weapons. The game has been praised for giving each weapon a unique purpose, thus making each useful in different scenarios. For example, a charged plasma pistol shot can fully deplete an enemy's energy shield whilst the pistol is one of only two weapons that can instantly kill with a head shot, as long as the target lacks a shield. Halo players may carry only two weapons at once, calling for players to make tactical decisions when managing firearms.
Halo departs from traditional first-person shooter conventions by not forcing the player to holster their firearm before deploying grenades or melee-range blunt instruments; instead, both attacks can be utilized while a gun is still equipped, supplementing small-arms fire. There are two different types of grenades; the fragmentation grenade bounces and detonates quickly, whereas the plasma grenade adheres to targets before exploding.
The game's main enemy force is the Covenant, a group of alien species allied by belief in a common religion. Their forces include Elites, fierce warriors protected by recharging energy shields similar to the player's own; Grunts, which are short, cowardly creatures who are usually led by Elites in battle, and often flee in terror instead of fighting in the absence of a leader; Jackals, who wear a highly durable energy shield on one arm and a plasma pistol on the other; and Hunters, large, powerful creatures with thick armor plates that cover the majority of their bodies and a large assault cannon that fires explosive rounds of green plasma. A secondary enemy is the Flood, a parasitic alien life form that appears in several variants later in the game. Another enemy is the Sentinels, aerial robots designed by an extinct race called the Forerunners to protect their structures and prevent Flood outbreaks.
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Intro and Outro by Ross MacKay - FOLLOW AT BANDCAMP Ross MacKay