The Gamer with a Thousand Faces | FINLEY, MYERS, VARNADO

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Recently the game development community has begun to incorporate methodologies from other mediums such as the three act structure, the mono-myth and the extensive use of archetypes in character creation. Writers such as myself have championed such causes in the name of giving games more structure and depth while allowing the games to connect on a deeper level to the audience. In this session, I intend to blow up the mono-myth as we know it and work with the audience to build a new inter-myth that incorporates an interactive storytelling approach to ideas whose time may have come. Designers, Writers and Producers will come away with new ideas of to connect the player to a journey beyond the classic hero motif and perhaps discover a new paradigm along the way.



Delivered at the IGDA Summit @ Casual Connect Seattle, July 2012.







Tags:
IGDA
Casual Connect
Carl Varnado
Disruptor Beam
Jonathon MYERS
Intuitive Interactive
Schnoodle Media
Toiya Kristen FINLEY