The Immersive Fallacy in Game Design | The Paradoxes of Graphics ,Technology and Escapism

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The Immersive Fallacy is a term in Game Design that refers to our cultural obsession with graphics, technology and escapism. As our technology improves, we are slowly building more powerful analogues to real world particles, physics and simulated worlds. However, the immersive fallacy critiques this impulse , and suggests that this obsession is leading us astray when it comes to crafting meaningful play. In this video, we analyze the immersive fallacy, the opinions on the subject from various different designers, and how it has impacted our medium.
Play is not about escaping reality, or creating a simulation, but about crafting experiences that yield new insights about the world we already inhabit.


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Sources

-Rules of Play , Katie Salen, Eric Zimmerman

-Remediation , Jay David Bolter and Richard Grusin

- Half Real , Jesper Juul

-Hamlet on the Holodeck, Janet Murray

- A Theory of Play , Gregory Bateson http://courses.bloodedbythought.org/play/images/7/7e/Bateson%2C_Gregory_A_Theory_of_Play_and_Fantasy.pdf

- David Jaffe Talk at Pax
https://www.youtube.com/watch?v=i060D2MzjSU

- The Immersive Fallacy Frank Lantz GDC talk
https://www.youtube.com/watch?v=6JzNt1bSk_U




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the immersive fallacy
immersion
immersion in game design
the immersive fallacy in game design
remediation
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game design