Spec Ops : The Line and the Anti-Aesthetics of Violence in Game Design
Spec Ops the line is held up as an example of a game that critiques violence through its use of violence, what we can call violence anti aesthetics. However, this only brings up the age old question of why games are violent to begin with, and whether this is stifling our creative instincts as a medium. In tracing the history of violence in games, and the perspectives of different game designers on the topic, we can try to search for how to solve the problem that the lead writer of spec ops, Walt Williams, brings up. How violence in games desensitizes us to violence in games.
Support the channel on Patreon
https://www.patreon.com/gameoveranalyser
Sources
-We are not Heroes , Walt Williams GDC talk
https://www.gdcvault.com/play/1017980/We-Are-Not-Heroes-Contextualizing
-Significant zero , Walt Williams
-Getting Gamers , Jamie Madigan
-Game Feel , Steve Swink
-The State of Play, The Joys of Virtual Violence
-Shooter
-On Gunplay , Clint Hocking
https://www.clicknothing.com/click_nothing/2015/10/shooter-in-storybundle.html
- Persuasive Games , Ian Bogost
-The Ethics of Computer Games , Miguel Sicart
- Train, Brenda Romero GDC talk
https://www.gdcvault.com/play/1012259/Train-(or-How-I-Dumped
Other Videos By The Game Overanalyser
Other Statistics
Spec Ops: The Line Statistics For The Game Overanalyser
There are 12,051 views in 2 videos for Spec Ops: The Line. His channel published less than an hour of Spec Ops: The Line content, or 3.12% of the total watchable video on The Game Overanalyser's YouTube channel.