The Interactive Pasts Conference 2: Kimberly Himmer

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Video presentation for the Interactive Pasts Conference 2, October 8-10 2018, Center for Sound and Vision.

Kimberly Himmer (Articulated Python)

Learning to Preserve the Past: Game-based Cultural Property Protection training

Games are an ideal medium for training the adult learner, because games naturally adhere to the principles of andragogy. I will talk about how games operate as systems, and why they are an optimal platform for the adult learner; and show how game-based learning can be used for very tangible topics such as training on Cultural Property Protection (CPP). I will briefly discuss two game prototypes that we have developed, both of which have garnered a lot of attention from the UN, NATO, the Austrian Military, and the U.S. Military. One is a computer game modeled after a military-style first-person-shooter that teaches military members how to identify and protect CPP in a war zone; and the other is an escape room game to teach proper procedures for the handling and protection of cultural heritage in an emergency situation, which utilizes the latest Augmented Reality software. Both examples show that games have the ability to not only represent the past, but to train people to preserve the past. I want to highlight the many practical applications for games on topics such as Cultural Property Protection training—which would naturally be of interest to your audience.







Tags:
TIPC
TIPC2
The Interactive Pasts Conference
Interactive Pasts
Interactive Past
Interactive
Past
VALUE Foundation
VALUE
Foundation
Institute for Sound and Vision
October 8-10
Videogames
Archaeology
History
Game design
Conference
Video games
Kimberly Himmer
Kimberly
Himmer