THE IRON MAIDEN - SAW PART 11

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Saw: The Video Game is a third-person survival horror game with action elements. The player controls David Tapp, a former detective imprisoned in the Jigsaw Killer's asylum filled with traps. The game's primary goal is to traverse the asylum and solve traps to escape. Tapp has several abilities to fulfill his objectives, such as searching things like toilets or corpses to find valuable items, like weapons, health syringes, or clues. Other items, such as case files and cassette tapes found hidden around the asylum, provide additional information about the asylum's past and background information about Jigsaw's victims.

The game's combat system allows the character to block, counter-attack, and perform attacks to fend off enemies. Tapp is also able to curb-stomp. Over 18 different weapons, varying from lead pipes to mop handles, are available to players throughout the game. In addition to standard weapons, Tapp may recover firearms or explosives along the way. Certain weapons may also be used for other purposes, such as cutting open a body to search it or breaking down a molding wall to reveal hidden paths. Weapons in the game deplete upon use until they are rendered unusable. Also, Tapp can rearm or set up booby traps to avoid combat. This ability includes electrifying water puddles or placing explosive mines created on one of Jigsaw's worktables. Tapp's health bar, once depleted, can only be restored by bandages, water bottles, or hypodermic needles, which can be stored in an inventory, along with other items. When losing health, the environment slowly fades to black-and-white.

Minigames are another vital aspect of gameplay. These include a searching game where an X-ray view is given to avoid dangers like razors or syringes and grabbing a key before a "Pain meter" fills and wounds Tapp. Other puzzle minigames include powering fuse boxes, connecting rotating gears, and aligning steam valves. Finally, several doors in the asylum are rigged with shotguns attached to pulleys. When opening such a door, the player must press a randomly assigned button before the pulley falls too far to prevent the gun from firing.

One of the more unique aspects of the game is the dynamic use of light. The player has access to several different light sources: A lighter, which illuminates the immediate surroundings and is used to light Molotov Cocktails; a camera, which provides short bursts of light; and a flashlight, which illuminates large areas ahead of the player. In addition, certain puzzles require the player to turn off the light to discover clues painted on the walls and floors with fluorescent color.

There are several characters that Tapp is required to save from deadly traps. These traps are mandatory to continue the game, and if the player fails to rescue them, they will die and the player would have to reload the checkpoint and attempt to solve the trap again.







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