The Killing Gameshow (Amiga) - A Playguide and Review - By LemonAmiga.com
The Killing Gameshow requires a good memory for mazes and strategy, plus sharp controller reflexes to boot. So what makes this game so fondly remembered? Lets find out...
Production Notes:
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Ripped: 13.March 2014
Started: 22 March 2014
Completed: 2 April 2014
Version: 3 Revision F
Arg! I typed lots of notes here but deleted the whole lot by mistake (don't you just hate it when that happens!). After a kind donation from a fellow fan, I asked which game I could review for him. I'd not played this game for more than 10mins so it was a change to review a game I hadn't really seen before.
I had a weeks worth of practice runs before I recorded the review (in one take) and I had memorised up to the first part of the diamond level 2-2. I could have gone further in the game but the trial and error method really started to appear as I struggled with 3-1 so I kept this in.
Spent a long time fixing the screen colour, size and sharpness as well as fixing three major voiceover glitches and the usual volume balancing issues. I had a comment saying I had the "Gift of the Gab" so I really went to town in the talking with not many gaps in between. There was no Comparison Zone ever planned for this game as there is already so much action going on, but a few days before release I ended up adding a screen-out of Ork as the games are so similar.
Luckily this episode didn't take as long to produce as some of my other shows so going back to check this one over every few days was no real hardship.