The Last Remnant | Gameplay | Part II |

The Last Remnant | Gameplay | Part II |

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Published on ● Video Link: https://www.youtube.com/watch?v=Kvdrsp705zk



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#TheLastRemnant
#Remastered
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The Last Remnant (ラストレムナント, Rasuto Remunanto) is a role-playing video game developed and published by Square Enix. It was released worldwide for Xbox 360 in November 2008 and for Microsoft Windows in March 2009. A PlayStation 3 version has been cancelled.[5] A remastered version was released on PlayStation 4 in December 2018 and for Nintendo Switch in June 2019. The game follows a teenage warrior on a quest to end the war, in a fictional world divided into multiple city-states and inhabited by four different species. Their past includes a conflict over "Remnants", magical artifacts of varying forms. The game features a unique battle system in which the player commands multiple groups, or "unions", of characters rather than individual units.
The Last Remnant

Xbox 360 version cover art of the game, depicting Rush Sykes

Developer(s)Square EnixPublisher(s)Square EnixDirector(s)Hiroshi TakaiProducer(s)Nobuyuki UedaArtist(s)Yusuke NaoraWriter(s)Masato Yagi[1]
Miwa Shoda[2]
Akitoshi Kawazu[3]Composer(s)Tsuyoshi Sekito
Yasuhiro YamanakaEngineUnreal Engine 3 (Xbox 360, Microsoft Windows)
Unreal Engine 4 (PlayStation 4)[4]Platform(s)Microsoft Windows
Xbox 360
PlayStation 4
Nintendo Switch
iOS
AndroidReleaseXbox 360

WW: November 20, 2008

Microsoft Windows

EU: March 20, 2009

NA: March 24, 2009

JP: April 9, 2009

PlayStation 4

WW: December 6, 2018

Nintendo Switch

WW: June 10, 2019

iOS, Android

WW: December 12, 2019

Genre(s)Adventure, role-playingMode(s)Single-player

The Last Remnant is the first Square Enix game to use the Unreal Engine. It was intended by Square Enix president Yoichi Wada to "become a cornerstone for [their] worldwide strategy".[6] The game's soundtrack was released as a three-disc album, composed by Tsuyoshi Sekito and Yasuhiro Yamanaka. The design and dialogue of the game were created to appeal to players worldwide, and motion capture for every character with the English-speaking dialogue. The game received a weak reception, though it was received more positively by Japanese reviewers than other ones. A common complaint, especially for Xbox 360, was of graphical problems including low framerates and "texture pop-in" where higher resolution textures would suddenly replace lower ones several seconds after a scene had started. Other issues included complaints about the game's storyline and battle system, though these were not as universal. The game received praise for art direction and music.

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