The Last Stand Aftermath New Update 1.01 PC And 1.02 Consoles Is Here!!!

The Last Stand Aftermath New Update 1.01 PC And 1.02 Consoles Is Here!!!

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The Last Stand Aftermath Patch Notes – December 22, 2021
Additions:

Keyboard & Mouse: Aiming can now be set to HOLD or TOGGLE via the Keyboard settings menu.
Keyboard & Mouse: Sprint can now be set to HOLD or TOGGLE via the Keyboard settings menu.
Controllers: Focus can now be set to HOLD or TOGGLE via the Controller settings menu.
Controllers: Sprint can now be set to HOLD or TOGGLE via the Controller settings menu.
Changes:

General: The game now runs in the background during loading screens by default, to ensure loading completes even if the game window is not focused. The game can be forced to always run in the background by launching with the -runInBackground command line argument.
Gameplay: Crouching/stealthing too close to Infected will be much more likely to trigger their aggressive state
Gameplay: You can now tap the vault/climb action whenever the prompt is visible to vault over an obstacle, even if standing still.
Gameplay: You can no longer interact with objects and reload your weapon at the same time.
Gameplay: Improvements to Infected spawn position selection to avoid overlaps/intersections with the environment and each other.
Gameplay: The Charger Infected’s stomp attack will no longer hit the player through walls and other large obstacles.
Gameplay: Interacting with closed doors now has a higher priority than looting Infected corpses, making corpse interactions much less likely to block access to doors.
Gameplay: “Burning” status effect now applies 100% more damage. Small spot fires in Hell apply a lower burning status effect that does less damage.
Gameplay: M82A1 damage increased by 100%: 500, up from 250.
Gameplay: Improved items for all existing Loadouts that are purchasable through Supply Depot.
Gameplay: Reduced number of particles in fires in Hell sector.
Optimisation: Weapon bullet shell ejection visuals are now more efficient overall.
UI: The Map screen now displays partial routes in yellow to reinforce travel ability. Partial routes occur when you have at least one unit of fuel, but less than the required to reach a selected location.
UI: The power generator minigame UI will only fill the bar to the top on the final successful input.
UI: The power generator minigame UI now displays an Exit prompt.
Fixes:

Achievement: “A Bridge Over Troubled Waters”: This achievement now triggers when activating the bridge lowering switch. For those who missed this achievement due to dying before leaving the area, it will trigger the next time you enter Hell.
Achievement: “This is The End”: This achievement now triggers only when completing the correct number of runs on a single save slot, rather than an aggregate of all save slots.
Gamepads: Fixed an issue where the vibration enabled setting was not saved between sessions.
Gamepads: Fixed controllers sometimes continuing to vibrate when the inventory or pause menu is opened.
Gameplay: Destroyed doors will no longer continue to block Infected navigation paths.
Gameplay: Fixed an issue where purchasing a new permanent Armory item would replenish all permanent Armory items instead of only the purchased item.
Gameplay: Fixed a rare crash that could occur in while an Infected horde is in progress.
Gameplay: Fixed a rare issue on the travel map that would not allow you to visit a location that was clearly on a valid travel route.
Gameplay: Fixed heal-over-time effects from consumables not restoring the expected amount of health.
Gameplay: Melee executions should be much less likely to pull the player into out-of-bounds areas.
Gameplay: Fixed an issue where some hardships would not be applied when reloading a previously saved game.
Gameplay: Hardships will now correctly reset to rank zero when “Reset” is pressed.
Gameplay: Flaming skeletal Infected are now lootable after exploding and will no longer block doorways.
Gameplay: Fixed an issue where some player animations would not play when triggered while crouched/stealthed.
Gameplay: Fix for code lockers sometimes not dropping items.
Gameplay: Fix for terrain in Camp in Sunken City sector.
Gameplay: Lab doors have a much larger interaction point to avoid bodies getting in the way.
Gameplay: HERC medical safehouse boxes always drop items now.
Gameplay: Sunken City locations should have less areas you can get stuck in water / from drop offs.
Gameplay: Infection Bursters now show the infection icon, rather than purple poison icon.
Gameplay: Motel bathrooms are no longer prone to getting stuck.
Gameplay: Removed collider from HERC code lockers to stop blocking players.
Gameplay: Fixed HERC tarp fences being too thin. #thelaststandaftermath #mr50caliber







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