The Lazy Artist’s Guide to Real-time VFX | Mike Lyndon (SideFX) | SIGGRAPH 2018

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Learn how to do more with less. Distribute your work load to other teams and speed up those annoying time sinks that pull you out of your flow. Mike covers destruction workflows, UE4’s Niagara integration, building tools for Maya and a host of other updates the Game Development team have been working on.