H17 Masterclass | Terrains | Heightfield Scatter

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Published on ● Video Link: https://www.youtube.com/watch?v=Busz8ttfhrs



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The Heightfield Scatter node has be totally rewritten to allow hierarchical scattering, fixed point distribution and more. This video will explain the parameters and show how to wire up geometry for hierarchical scattering.







Tags:
gamedev
procedural
game development
game art
procedural environments