H17 Masterclass: Terrains (Ari Danesh)
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Published on ● Video Link: https://www.youtube.com/watch?v=n6_H6Rnml-Q
This two hour video goes through the basic workflow of creating terrains in H17. After explaining my basic workflow we spend a bulk of time discussing the new erosion model.
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Tags:
gamedev
game development
game art
procedural environments
procedural
terrain